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’Cause all games were better on the GBC

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#1 2016-07-19 16:26:31

triumph
Member
Registered: 2013-11-14
Post 18/45

[UPDATE] Pokémon Black

Pokémon Black Version
Hack of: Pokémon Red
A hack made by Ax461 and triumph.

Introduction:

Based on Legendary Creepypasta of Pokémon Black. Read it here.

Screens:

rvg8c2.jpg 2dbsapj.jpg 2d7avfa.jpg 11ucju1.jpg

2cqfmhl.jpg 2cnaur8.jpg 10yi6gl.jpg 1justc.jpg

Progress:

Maps - 100%
Text - 95%
Sprites - 100%
Scripts - 80%
Other - 80% (Still remain improvements)

Features:

●Game Opening like Original Creepypasta.
●Lavender Town's GHOST as a playable Pokémon, automatically added to Party after Starter Select Event.
●CURSE move for GHOST on Pokémons and Trainers.
●Pokéballs disappear result of CURSE.
●New Type ??? for GHOST.
●Minisprite for GHOST in Pokémon Party Menu.
●GHOST cannot be removed from Pokémon Party.

On Current Testing:
●Tombstones of cursed trainers in all maps.
●"Many Years Later..." Ending Script post Elite4.

Github of the project
https://github.com/Ax461/pokeblack

In order to finish this hack, we need support, so if you have skills with pokered dissasembly and you're interested in join, please contact us.

Credits:
Ax461 for support and making most of the hack
Reidd Maxwell for sprites
Narabuster for support
80C for support
Mateo for support
Danny-E 33 for tutorials
ShantyTown for tutorials
Skeetendo Forums for making this possible

Last edited by triumph (2017-04-10 05:59:27)

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#2 2016-10-24 13:04:42

Ax461
New member
Registered: 2016-10-24
Post 1/4

Re: [UPDATE] Pokémon Black

I'm interested, i sent you a mail

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#3 2016-10-24 21:10:46

Faiyz
Member
Registered: 2016-09-01
Post 15/34

Re: [UPDATE] Pokémon Black

With the necrobump set in place, I'd like to point out an inconsistency. First off, the creepypasta itself didn't let you choose GHOST as a starter, it was already in the players party. However, you can correct this by "adding" the Pokemon once a normal starter is chosen, but this might also trigger prevented progression due to the Oak's Parcel sidequest as explained here. This next bit is merely a creative suggestion, but if there only was a way to make the music's pitch and speed lower on specific spots where you enter a certain town only once, whereas Pallet Town is the final destination. Once Pallet Town is reached on the final script, the music would be scarier. In the final battle with GHOST, it would be at it's scariest to the point where it wasn't the whole Lavender Town theme, so this could be considered custom battle music just for that situation. A true finality, if you will.

This is basically my input on what Pokemon Black (GB) was meant to be like.

EDIT: Also putting this video here as well, since it is possible to create a creepy cry with the right tools in pokered.

Last edited by Faiyz (2016-10-24 21:25:46)

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#4 2016-10-24 22:30:39

Ax461
New member
Registered: 2016-10-24
Post 2/4

Re: [UPDATE] Pokémon Black

I started working on this hack on my own before i saw this post, and in my version GHOST is added silently along the starter (no nickname prompt for GHOST), and it doesn't cause any problem with Oak's parcel quest.

For now the OP doesn't seems alive, i hope he didn't abandoned the project, it doesn't seem impossible to do

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#5 2016-10-24 22:53:13

Faiyz
Member
Registered: 2016-09-01
Post 16/34

Re: [UPDATE] Pokémon Black

Ax461 wrote:

I started working on this hack on my own before i saw this post, and in my version GHOST is added silently along the starter (no nickname prompt for GHOST), and it doesn't cause any problem with Oak's parcel quest.

For now the OP doesn't seems alive, i hope he didn't abandoned the project, it doesn't seem impossible to do

I also hope that the OP didn't "die" of natural causes. This project supersedes the GBA version, which gives no real feeling of uneasiness.

This is the most sought after version, at least for me anyway. I believe that this will soon become a reality. Soon.

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#6 2016-10-25 13:22:36

triumph
Member
Registered: 2013-11-14
Post 41/45

Re: [UPDATE] Pokémon Black

About time, I've been absent a long time, and just right know I was wondering what's new on this forum and I'm happy to see people interested. The proyect is frozen because I have a lack of knowledge and skills in Pokémon Hacking, but we can still make it real.

Faiyz wrote:

First off, the creepypasta itself didn't let you choose GHOST as a starter, it was already in the players party.

This is how it works, you can choose any normal starter, then: "RED recieved a CHARMANDER!" "Give a name to CHARMANDER? (Y/N)" and then it shows: "RED got GHOST!" (because it's made with "call GivePokemon") after that the whole game runs good with your starter and GHOST in addition, I tested and it runs very well without issues. I just don't know how to remove that message of "RED got GHOST!".

Faiyz wrote:

This next bit is merely a creative suggestion, but if there only was a way to make the music's pitch and speed lower on specific spots where you enter a certain town only once, whereas Pallet Town is the final destination. Once Pallet Town is reached on the final script, the music would be scarier. In the final battle with GHOST, it would be at it's scariest to the point where it wasn't the whole Lavender Town theme, so this could be considered custom battle music just for that situation. A true finality, if you will.

I really like the suggestions of the music and the cry for GHOST. But this kind of ideas (and some more I have to make it even more darker) I think it could be done on an "Expansion Version". Because I already love the Creepypasta as it is and I want to be loyal to it, and after that, release a version with much more creepy stuff so fans can enjoy both sides.

Ax461 wrote:

in my version GHOST is added silently along the starter (no nickname prompt for GHOST)

That's excellent news! I'll contact with you as fast as I can.

This project will not die, I already made several backups to keep it alive. I just need more support.

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#7 2016-10-25 19:31:01

Faiyz
Member
Registered: 2016-09-01
Post 17/34

Re: [UPDATE] Pokémon Black

triumph wrote:

This is how it works, you can choose any normal starter, then: "RED recieved a CHARMANDER!" "Give a name to CHARMANDER? (Y/N)" and then it shows: "RED got GHOST!" (because it's made with "call GivePokemon") after that the whole game runs good with your starter and GHOST in addition, I tested and it runs very well without issues. I just don't know how to remove that message of "RED got GHOST!".

Ah yes, I almost forgot about that bit, though I don't remember if there is a script to secretly give the Pokemon in R/B/Y, especially considering that Crystal_ did it for the Challenge Cup modification. However, I don't mind simple stuff in order for it to be released in a somewhat completed state.

triumph wrote:

I really like the suggestions of the music and the cry for GHOST. But this kind of ideas (and some more I have to make it even more darker) I think it could be done on an "Expansion Version". Because I already love the Creepypasta as it is and I want to be loyal to it, and after that, release a version with much more creepy stuff so fans can enjoy both sides.

I understand this, but I seem stupid for not remembering this part of the story when I made the suggestion:

Pokémon Black wrote:

After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.

Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.

You are free to make it like the original story if you wish, but I do think this kind of music walking back to the player characters original location would be more unsettling, like a feeling of dread looming over ones head. However, this is only based on a personal opinion.

Yet, in the final climatic battle with GHOST, the original author of this story didn't bother to write about the music that plays while it goes on, so I was only interpreting what it would sound like. For the cut to black, music turns off and makes an indirect call to 35D6, then it freezes.

I'm borrowing assembly code from TheZZAZZGlitch because this is what he had done for his savefile ASM code:

ld a,$ff
ld ($d127),a        ; Change the opponent's level to 255
ld ($d05c),a        ; Make the gym leader music play
ld ($cc47),a        ; Make the game crash after blacking out
xor a
ld ($d355),a        ; Set the text speed to super fast
ld a,$b8
ld ($d059),a        ; Set the ghost-form missingno as your opponent
ld b,$1c
ld hl,$7b6a
call $35d6          ; Delete the save file (indirect call to 1C:7B6A)

It's just like the original story, erasing ones game data without any "file is destroyed" text.

triumph wrote:

This project will not die, I already made several backups to keep it alive. I just need more support.

You have my support on this, but I don't know ASM or anything. I only know what is scary, and things that kill the illusion of fear. Lost Silver's fangame had the R/S/E select sound effect, as well as non-faithful loading times. The non-DMG Lavender Town echoes aren't very scary since they aren't faithful to the Gameboy. Finally, Snow on Mt. Silver's game and video has all kinds of issues, while the "game" had heavily edited "death" sounds for Pokemon when the original G/S/C didn't bother to play a cry when a Pokemon had fainted, or died in that case. Regardless, I'm going off-topic for a bit, so good luck with your hack!

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#8 2016-10-26 02:16:21

triumph
Member
Registered: 2013-11-14
Post 42/45

Re: [UPDATE] Pokémon Black

Faiyz wrote:

I'm borrowing assembly code from TheZZAZZGlitch because this is what he had done for his savefile ASM code:

ld a,$ff
ld ($d127),a        ; Change the opponent's level to 255
ld ($d05c),a        ; Make the gym leader music play
ld ($cc47),a        ; Make the game crash after blacking out
xor a
ld ($d355),a        ; Set the text speed to super fast
ld a,$b8
ld ($d059),a        ; Set the ghost-form missingno as your opponent
ld b,$1c
ld hl,$7b6a
call $35d6          ; Delete the save file (indirect call to 1C:7B6A)

It's just like the original story, erasing ones game data without any "file is destroyed" text.

Well this is very useful, I didn't read it before! Currently on the hack, I'm having an issue with the "empty world": after beating Elite4 you can walk anywhere in the map with the Lavender Town music everywhere and with the Old Man sprite and is totally empty, but when you enter a house the game crashes, and I still have to fix this to then, start with the Final Battle.

I recommend you to wrote your expectations and ideas on a text file, so depending on what I can do, add that to the "expansion" (It could be called Endless Black or something like that). That GHOST's cry is awesome.

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#9 2016-11-06 21:59:19

TheDarkSlayer
Member
From: United States
Registered: 2016-10-30
Post 13/17
Website

Re: [UPDATE] Pokémon Black

I remember reading the CreepyPasta a few years back and seeing someone do a Let's Play of a Gen 3 ROM hack based on the Pasta. Say, I've always been wondering, what would happen if you played through this hack normally without using the Ghost?

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#10 2016-11-06 23:00:06

Faiyz
Member
Registered: 2016-09-01
Post 27/34

Re: [UPDATE] Pokémon Black

TheDarkSlayer wrote:

I remember reading the CreepyPasta a few years back and seeing someone do a Let's Play of a Gen 3 ROM hack based on the Pasta. Say, I've always been wondering, what would happen if you played through this hack normally without using the Ghost?

According to the original story, it would still end with the climatic scene between your player character and GHOST.
But the game is meant to be dark, there are no happy endings to be had here. Only a short victory which ultimately led up to death.

Oh yeah, and the Gen 3 hack of it is weaksauce. Makes the creepypasta more of a joke and not a serious story, in my opinion.

Last edited by Faiyz (2016-11-06 23:00:22)

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#11 2016-11-07 13:56:29

triumph
Member
Registered: 2013-11-14
Post 43/45

Re: [UPDATE] Pokémon Black

TheDarkSlayer wrote:

I remember reading the CreepyPasta a few years back and seeing someone do a Let's Play of a Gen 3 ROM hack based on the Pasta. Say, I've always been wondering, what would happen if you played through this hack normally without using the Ghost?

According to the Creepypasta:

tinycartridge site wrote:

I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic battle with Ghost.

This is gonna be possible on the hack and there's no gonna be other options. We don't started with this part yet, but we're on the way to it.

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#12 2016-11-07 14:44:24

Turjo01
New member
Registered: 2016-11-07
Post 4/5

Re: [UPDATE] Pokémon Black

Good hack.
Keep it up

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#13 2017-01-06 10:42:06

Zephlosion
New member
Registered: 2017-01-06
Post 6/9

Re: [UPDATE] Pokémon Black

This looks really promising. Real life creepypasta games are super neato.

Now all you gotta do to really seal-the-deal is to put the rom in a cartridge and give it away.

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#14 2017-02-17 13:44:34

narabuster
New member
Registered: 2016-01-21
Post 9/9

Re: [UPDATE] Pokémon Black

I'm interested in helping, and I've sent you a mail.

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