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Is it possible, or would it be easier to code the changes from scratch?
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A patch does not contain all the information—you need the patched ROM file. After that, disassembling it could take years. It's not a fully automatic process. pokecrystal started five years ago, and you can see the whole commit history of taking sections of baserom.gbc and turning them into assembly code, or .2bpp.lz images, or whatever type of data they might be.
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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So even with the patched ROM, https://github.com/pret/pokemon-reverse … ring-tools won't really help? (I'm guessing that if you moved stuff from one bank to another, it'd cause problems, but I'm thinking of relatively small changes)
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If they are not a lot of changes and you didn't move stuff around you could consider using a hex diff tool to see what the differences between a clean copy and your hack are, and then use the gbz80disasm script to disassemble those parts.
Last edited by Crystal_ (2016-12-09 15:44:36)
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What's the format for running gbz80disasm.py? The hack should be in the same folder, right?
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the rom needs to be called baserom.gbc
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