Skeetendo

’Cause all games were better on the GBC

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#101 2016-08-28 20:10:10

Rangi
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Registered: 2016-05-09
Post 133/984

Re: Pokémon Polished Crystal 2.2.0

Here's what the first fight with Lyra is like, using music devamped by Mmmmmm:

https://youtu.be/m209TrtoO_s

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#102 2016-08-28 23:51:18

metalflygon08
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Registered: 2014-03-01
Post 3/62

Re: Pokémon Polished Crystal 2.2.0

Hey just saw this hack and it looks amazing, I will definitely be trying this bad boy out.

One thing I might request, and it's not even a major thing, but perhaps have a Semi Pure mode of the game? One where the types and stats of a Pokemon are unchanged, but the Move-set upgrades and Move buffs are still present? Not a huge change, but it's just one of those things that get left off when hacks go Pure or Edited modes.

I went diving into my archives and dug up this Sprite Sheet, you are more than free to use any of them for this hack, they are mainly devamps of the FRLG Back Sprites for the Pokemon who had 'meh' Back Sprites in gen 2. There's also a Sylveon, Rhyperior, Giovanni, and Proton Devamp.

SjKMQ

Direct Link if the tags are not working: http://imgur.com/a/SjKMQ

Last edited by metalflygon08 (2016-08-28 23:52:34)

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#103 2016-08-29 02:16:43

Rangi
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Registered: 2016-05-09
Post 134/984

Re: Pokémon Polished Crystal 2.2.0

Thank you! I think back sprites have to be 48x48, but I'd like to use those front sprites. Rhyperior is not my favorite Pokémon design, but that pose looks pretty good. They'll be in 2.0 if you want to wait a week or two for that. (Or try it now and restart for 2.0.)

The Faithful patch does change movesets, but move types and powers are still canon (so no Steel-type Cut, etc). I'm leaving it that way because as far as I know, most people who don't like Pokémon changes also don't like move changes. If you really want, you can edit battle/moves/moves.asm—it's pretty self-explanatory—and compile the ROM yourself. There are instructions in INSTALL.md, it's basically a matter of installing the right programs and typing "make faithful".

Last edited by Rangi (2016-08-29 02:17:22)

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#104 2016-08-29 02:21:34

metalflygon08
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Registered: 2014-03-01
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Re: Pokémon Polished Crystal 2.2.0

Cool cool, size is a problem with a lot of the newer generation Pokemon, they have a larger space to work with so they can have fine detail, I've had a Magmortar Sprite I tried devamping a long time ago and gave up because getting the flame pattern to look right in such a small space is a royal pain.

As a little bonus, here's what Sylveon's animated Crystal Sprite would have been.

http://imgur.com/a/Q6yia

Last edited by metalflygon08 (2016-08-29 02:33:28)

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#105 2016-08-29 02:35:16

Rangi
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Registered: 2016-05-09
Post 135/984

Re: Pokémon Polished Crystal 2.2.0

That's so cute! And usable as-is, 56x56 is fine for front sprites. The ears and tail look a bit small, but I'll try editing them. The animation is great.

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#106 2016-08-29 13:52:30

Pokemaster
Member
From: India
Registered: 2015-06-04
Post 16/40

Re: Pokémon Polished Crystal 2.2.0

I just went to catch the legendary birsds the zapdos sprite onthe power plant looks like the trainer sprite.
Just to inform you:)

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#107 2016-08-29 23:54:24

metalflygon08
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Registered: 2014-03-01
Post 5/62

Re: Pokémon Polished Crystal 2.2.0

If you plan on using the Rhyperior Sprite you'll want the backsprite for it too

http://imgur.com/a/hViiz

Also fixed up Sylveon for you too.

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#108 2016-08-30 00:55:58

Rangi
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Registered: 2016-05-09
Post 138/984

Re: Pokémon Polished Crystal 2.2.0

Thanks again! I made a few edits to the still sprite.

Here's a comparison with the current one by solo993 and the XY model:

MGEjO5m.png

And here's how it fits in with the rest:

ov261gm.png

Last edited by Rangi (2016-08-30 01:03:36)

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#109 2016-08-30 01:13:04

metalflygon08
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Registered: 2014-03-01
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Re: Pokémon Polished Crystal 2.2.0

Oh yes definitely looks great and in tune with the others.

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#110 2016-08-30 01:44:18

Rangi
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Registered: 2016-05-09
Post 139/984

Re: Pokémon Polished Crystal 2.2.0

Oh yes definitely looks great and in tune with the others.

If it's not too much trouble, would you mind revising the animation with that as the base? It's fine if you don't want to, I can edit the frames. Thank you for making it in the first place, it looks good. :)

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#111 2016-08-30 11:58:48

metalflygon08
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Registered: 2014-03-01
Post 8/62

Re: Pokémon Polished Crystal 2.2.0

Yeah I'll do that when I get off work today, I'mean also working on animating Rhyperior too.

EDIT: oj0UrlD.png Frames

In Action: hV4FMqA.gif

Last edited by metalflygon08 (2016-08-30 20:55:57)

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#112 2016-08-30 21:55:29

Rangi
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Registered: 2016-05-09
Post 140/984

Re: Pokémon Polished Crystal 2.2.0

Excellent work, thanks! This should be included in 2.0.0. (I may need some help getting the animation to work.)

Last edited by Rangi (2016-08-30 22:27:24)

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#113 2016-09-01 14:58:33

Hitesh patel
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Registered: 2016-07-18
Post 31/59

Re: Pokémon Polished Crystal 2.2.0

when i went to training in vridrian city  when i challenge in left for 1 day training . I think it may be a glitch or not when he went to challeng he went through a block which come in the way between the way


hiteshpatel

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#114 2016-09-01 22:43:01

Rangi
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Registered: 2016-05-09
Post 144/984

Re: Pokémon Polished Crystal 2.2.0

Okay, I've spend a while cleaning up the Battle Tower code and getting rid of all the Mobile Adapter cruft that's irrelevant here and now. Now, it'll be easier to implement features like this:

OONHwYt.png

;)

when i went to training in vridrian city  when i challenge in left for 1 day training . I think it may be a glitch or not when he went to challeng he went through a block which come in the way between the way

Yes, this was fixed.

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#115 2016-09-02 05:33:29

Hitesh patel
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Registered: 2016-07-18
Post 32/59

Re: Pokémon Polished Crystal 2.2.0

when will the update come


hiteshpatel

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#116 2016-09-02 05:40:34

Mmmmmm
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From: West Virginia
Registered: 2015-05-17
Post 87/261

Re: Pokémon Polished Crystal 2.2.0

Hitesh patel wrote:

when will the update come

He said "a week or two" a few days ago, but the real answer is, it's done when it's done. It's best not to pester for release dates for fan projects since they have no real deadline.


I haven't taken the time to play much of the hack due to school and such, but one thing I noticed is you could, if you wanted, immediately put the GS Ball Pichu back up on Wonder Trade without removing its item. I know only an idiot would do that, but it might be good to idiot-proof that and have a check to make sure the Pokémon you're trading isn't holding the GS Ball, if that's possible to do.

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#117 2016-09-02 11:33:53

Hitesh patel
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Registered: 2016-07-18
Post 33/59

Re: Pokémon Polished Crystal 2.2.0

i traded my lvl 50 snorlax in wonder trade & got a  lvl 30 shiny pichu which held a gs ball as a item


hiteshpatel

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#118 2016-09-02 11:35:52

Hitesh patel
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Registered: 2016-07-18
Post 34/59

Re: Pokémon Polished Crystal 2.2.0

i also got a shiny snorlax in celadon city block


hiteshpatel

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#119 2016-09-02 15:01:21

Rangi
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Registered: 2016-05-09
Post 145/984

Re: Pokémon Polished Crystal 2.2.0

Okay, all the mobile code is gone!* Some of the stuff grouped as "mobile" was actually useful, like the localized Battle Tower and Odd Egg routines (both of those had Mobile Adapter enhancements in Japanese). That's all been refactored appropriately.

I know this isn't a feature for players, but that was a lot of code—most of the misc directory—just taking up space without being useful. Now there are multiple memory banks empty and available for new maps, new graphics, whatever. I don't think I'll encounter bugs like these any more. (And as a programmer it's satisfying to have a nicer codebase.)

* Except for 6 KB in mobile_47.asm that I can't be certain isn't executed somewhere. Maybe I'll more thoroughly check that after 2.0 is out.

Edit: Most of y'all probably don't care about that, so here's a preview of something cool:

WtwJFRv.png

(Might not be finished for 2.0.)

Last edited by Rangi (2016-09-02 15:22:23)

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#120 2016-09-02 15:56:13

Hitesh patel
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Registered: 2016-07-18
Post 35/59

Re: Pokémon Polished Crystal 2.2.0

wooh you are putting nuzlocke in this game . I would love to play it


hiteshpatel

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#121 2016-09-02 16:56:25

Luna
Member
Registered: 2009-11-25
Post 3,373/3,665

Re: Pokémon Polished Crystal 2.2.0

Rangi wrote:

Okay, all the mobile code is gone!* Some of the stuff grouped as "mobile" was actually useful, like the localized Battle Tower and Odd Egg routines (both of those had Mobile Adapter enhancements in Japanese). That's all been refactored appropriately.

I know this isn't a feature for players, but that was a lot of code—most of the misc directory—just taking up space without being useful. Now there are multiple memory banks empty and available for new maps, new graphics, whatever. I don't think I'll encounter bugs like these any more. (And as a programmer it's satisfying to have a nicer codebase.)

* Except for 6 KB in mobile_47.asm that I can't be certain isn't executed somewhere. Maybe I'll more thoroughly check that after 2.0 is out.

Edit: Most of y'all probably don't care about that, so here's a preview of something cool:

http://i.imgur.com/WtwJFRv.png

(Might not be finished for 2.0.)

Personally, I was interested in the part about cleaning up the code, and couldn't care less about the Nuzlocke mode lol.


I am not very active on this forum. I only pop in from time to time.

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#122 2016-09-02 18:08:52

Rangi
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Registered: 2016-05-09
Post 146/984

Re: Pokémon Polished Crystal 2.2.0

Personally, I was interested in the part about cleaning up the code, and couldn't care less about the Nuzlocke mode lol.

Heh. I wrote some Python scripts to help out, finding which labels in a file were not being used anywhere and could be removed, or which ones were being used by other files and should stay. Which still required manual cleanup of self-referencing functions, and jumptables that list dozens of potential routines to call but don't actually use most of them. Tip: anything referring to Japanese text is never called. ;)

"No revives" and "nickname everyone" are the easy parts of Nuzlocke mode, and will be in 2.0. Catching the first Pokémon in each route might not be. It should be simple to implement, if not quick, but there are various clauses to handle. Do gift Pokémon count for their area? What about gifted Eggs? Legendaries? Wild shinies? Duplicate species? Evolutions of duplicate species? What are the standard rules for this?

Of course, if players want to relax the rules, they can turn Nuzlocke mode temporarily off, like if they need to catch an HM slave. And more strict rules like "no items in battle" can just be voluntary.

Last edited by Rangi (2016-09-02 18:18:42)

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#123 2016-09-02 23:14:27

Rangi
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Registered: 2016-05-09
Post 147/984

Re: Pokémon Polished Crystal 2.2.0

And... done!

SZwldUt.png

The Nuzlocke rules implemented here are the basics:

• A fainted Pokémon can't be revived, by items, Pokémon Centers, or events. The only exception is your first rival battle, when you just have your starter.
• You can only catch the first Pokémon you encounter in a new location. "Location" is defined with the Town Map mechanics, so Sprout Tower is separate from Violet City, but multiple floors of Union Cave or multiple sections of the Safari Zone count as one location. And nothing is counted until you receive your first five Poké Balls.
• Every Pokémon gets a nickname, no asking whether you want to or not. Of course, you can cancel out to give the default name.
• The dupes clause is in effect. If you've caught a Pidgey and encounter one on a new route, it won't count unless you catch it.
• The shiny clause is also in effect. Shinies can always be caught.
• Gift Pokémon do not count as encounters. Static encounters like Sudowoodo, Snorlax, and Suicune do.
• Nothing special happens when you black out, although your team is revived so you aren't walking around with zero usable Pokémon. I didn't want to automatically erase your save file or something, since people might want to do a retrospective.
• You can toggle Nuzlocke mode on and off in the Options whenever you want. However, it keeps track of encounter locations even when the mode is off, so when you turn it back on they'll all count.

Last edited by Rangi (2016-09-03 01:04:16)

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#124 2016-09-03 02:27:00

Pokemaster
Member
From: India
Registered: 2015-06-04
Post 17/40

Re: Pokémon Polished Crystal 2.2.0

Personelly not quite intrested in nuzlocke mode, actually i haven't played most the nuzlocke game.
But as you give more amore detail about the game you make me take intrest in it:D

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#125 2016-09-03 02:57:45

Rangi
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Registered: 2016-05-09
Post 149/984

Re: Pokémon Polished Crystal 2.2.0

Lt. Surge's gym will now have electric fences. The sprite is a cross between Wattson's in Gen 3 and his own in Gen 4:

1pUhp0A.png

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