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This is a problem with vanilla GSC, and I'm trying to fix it in pokecrystal. The "…" character looks okay in regular text boxes:
But it's drawn too high up during battles:
Regular text is drawn by MapTextbox, and in-battle text by BattleTextBox. But they both rely on SpeechTextBox to draw the border and PrintTextBoxText to draw the characters. It might have to do with Text_TX_DOTS' special handling of ellipses to delay after printing them, but (a) I don't see why the delay code would shift the graphics and (b) it shouldn't only apply during battle.
The offending graphic is in gfx/battle/hp_exp_bar_border.1bpp.
Last edited by comet (2016-08-06 05:09:29)
You're right, thanks!