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I want two overworld sprites to run away at the same time. Right now I'm doing this:
...
applymovement ROUTE48_ALICE, AliceLeaveMovementData
applymovement ROUTE48_BOB, BobLeaveMovementData
...
AliceLeaveMovementData:
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
step_end
BobLeaveMovementData:
big_step_left
big_step_left
big_step_left
big_step_left
step_end
But this makes Alice leave and then Bob. I could have a separate applymovement call for each step, but that would still look like a bunch of alternating steps. Can I possibly have them both move at the same time? I don't recall if any default maps do that, otherwise I could copy them if so.
My projects on GitHub:
• Polished Map 4.7.1 or 2.7.1++
• Tilemap Studio 4.0.1
• Pokémon Polished Crystal 2.2.0 or 3.0.0 beta
• Pokémon Red★/Blue★: Space World Edition 2020-11-01
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I don't think this can be done (without asm hacking) if you want to make the person events to move in totally different directions. There is the "follow" command though which can be used to make the second person follow the first one who you move with "applymovement".
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