Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2016-06-30 11:05:55

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 3/10

pokecrystal - Problems with sprite size

I've been trying to insert this sprite into the game: http://imgur.com/a/FgyCI

It's supposed to replace Grimer and I've changed the sprite dimensions in the base stats to reflect the new sprite, however, in the game it looks like this: http://imgur.com/a/KxeBm

Is there anything I forgot or something? Thanks in advance!

EDIT: Now I have another problem. I changed the number of events on Route 29 and when I enter it, the player disappears and I can't move anymore. I remember seeing this issue somewhere on here before, but I can't find it anymore...

Last edited by pm2k (2016-06-30 19:42:17)

Offline

#2 2016-06-30 11:44:40

Adam
Member
Registered: 2016-05-07
Post 54/73

Re: pokecrystal - Problems with sprite size

lol, I like your sprite. In the Gen 2 forum I asked about sprite insertion and apparently the sprite image appears jumbled. So I imagine you would need to rearrange it to look like that

Here's the example Ammako showed me.

LyoRb94.png

I'm going to be [attempting to] insert my sprites later, so can't say for sure at this moment. It would make sense with your predicament though.

Offline

#3 2016-06-30 11:54:26

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 4/10

Re: pokecrystal - Problems with sprite size

Now the thing is that when I insert a new sprite this way and don't change the size, it works perfectly: Image

...which led me to believe the problem is with setting the size in the base stats...

Also, this is the image I inserted here: http://imgur.com/a/fjl3B

Last edited by pm2k (2016-06-30 11:57:30)

Offline

#4 2016-06-30 13:52:14

Adam
Member
Registered: 2016-05-07
Post 55/73

Re: pokecrystal - Problems with sprite size

OK, well I've just attempted to insert a sprite and seem to have corrupted my game, so I guess I'm not the best person to answer your query! I just made my assumption based on advice I was given recently.

A bunch of people here have inserted sprites, so I'm sure someone can help you further (and me!)

Sorry I wasn't able to help you get it sorted.

Offline

#5 2016-06-30 14:04:49

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 5/10

Re: pokecrystal - Problems with sprite size

No need to apologize! I just inserted another sprite and changed the size, this time it worked perfectly. I just don't know anymore. I think the problem lies within the animations.

Also: This thread: https://hax.iimarck.us/topic/6800/ and comet's reply there should be helpful for you if you have problems with inserting!

Offline

#6 2016-06-30 14:13:01

Adam
Member
Registered: 2016-05-07
Post 57/73

Re: pokecrystal - Problems with sprite size

Yeah, I've seen that thread. Tried to use the advice there in addition to the advice on my thread, but can't get it to work. Probably doesn't help that I have done everything on my hack via hex, and not touched disassembly. I'm probably doing something wrong.

I tried to insert the sprite into a new rom, and then compare the two using hex workshop and replace the sprites. It seemed to corrupt everything. I only really wanna change two trainers and a pokemon sprite, so it's quite irritating that it doesn't work.

So yeah, no idea. I really wish there was a tutorial for it on YT or something. Finding info on Crystal hacking is pretty tough!

Offline

#7 2016-06-30 14:18:51

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 6/10

Re: pokecrystal - Problems with sprite size

Oh yeah, if you're not using dissassembly that thread doesn't hold any worth for you :/

And I agree that finding info on 2nd Gen Hacking is quite annoying, for both hex editing and using the disassembly. There's tons of trial and error involved, yet it's so much nicer and satisfying than Gen 3 Hacking, at least in my opinion.

Offline

#8 2016-06-30 14:27:53

Adam
Member
Registered: 2016-05-07
Post 58/73

Re: pokecrystal - Problems with sprite size

Oh, I'm trying to use the disassembly to insert the sprite into a fresh rom and then checking the code. Only it doesn't seem to work :/

Anyway yeah, Gen 2 hacking has felt quite rewarding. I love Crystal, so playing the romhack with my alterations feels really good. I've made a lot of changes and alterations in the long time I've been working on it, but I'm pretty happy with it now. All I need to do is add the sprites and it's done.

Have you just started your hack or are you nearing the end, too?

Offline

#9 2016-06-30 14:45:44

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 7/10

Re: pokecrystal - Problems with sprite size

I've made a tiny, tiny demo of my hack a month ago to show to the Binding of Isaac community (which my hack is a Pokémon-crossover of) with hex-editing and AgiXP but then decided that I'd use the disassembly.
Since I had only changed 12 sprites, a few movesets and the Champion battle with a bit of dialogue, switching over wasn't too much of a problem.

My goal for the next few weeks is at least getting a 1-badge-demo out, but since I'm aiming to eventually replace all Pokémon with Isaac creatures, I'm not even close to the end. But since I also have someone on Reddit making sprites for the hack I should eventually get it done.

Good luck with finishing up your hack!

Offline

#10 2016-06-30 15:18:23

Adam
Member
Registered: 2016-05-07
Post 59/73

Re: pokecrystal - Problems with sprite size

Oh wow, that sounds really cool. I thought that poo looked familiar! Make sure you post the demo on this board when it's ready. I'd be really interested in testing it for you!

Offline

#11 2016-06-30 15:24:26

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 8/10

Re: pokecrystal - Problems with sprite size

Will definitely do!

Offline

#12 2016-06-30 15:51:59

Ammako
Member
Registered: 2016-03-06
Post 30/77

Re: pokecrystal - Problems with sprite size

Adam wrote:

lol, I like your sprite. In the Gen 2 forum I asked about sprite insertion and apparently the sprite image appears jumbled. So I imagine you would need to rearrange it to look like that

Here's the example Ammako showed me.

http://i.imgur.com/LyoRb94.png

I'm going to be [attempting to] insert my sprites later, so can't say for sure at this moment. It would make sense with your predicament though.

All I know is that the sprites you get from decompressing the ones in the disassembly and converting them to png gives you something like this. I have no idea if it's actually required to re-arrange new sprite into a jumbled mess like this when you want to replace them or if the disassembly has something to automatically take care of it so that you could more conveniently just insert regular non-garbled sprites. :p


I get moody during that time of the month. You know, with the full moon and all.

Offline

#13 2016-06-30 16:15:31

pm2k
Member
From: Germany
Registered: 2016-05-06
Post 9/10

Re: pokecrystal - Problems with sprite size

comet explained why and how to solve that in this thread: https://hax.iimarck.us/topic/6800/

The disassembly wants non-jumbled sprites to automatically convert and insert into the game, but it's inconsistent with the converter, which will give out jumbled ones.

Offline

Board footer

Powered by FluxBB