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#26 2014-06-06 14:15:10

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 32/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

comet wrote:

Most of Missingno's unpredictable behavior is caused by the pic decompression running out of bounds into regular memory. Setting a cap on the decompressed output would fix the crash.

Hey @Comet, remember this post? Now I miss just of the cap for finish the restore of the bug, can you help me to create the cap please? :)


The italian Pokémon Green creator.

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#27 2014-06-14 13:19:04

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 33/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

Couldn't help me? :'(


The italian Pokémon Green creator.

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#28 2014-06-27 19:26:12

Halfshadow
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From: Italy - Lucca
Registered: 2012-04-24
Post 34/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

You have abandoned me? :'(


The italian Pokémon Green creator.

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#29 2014-06-27 19:43:11

jastolze
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Registered: 2013-01-13
Post 78/112

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

@Halfshadow: Try PM'ing the person you want help from OR go to the IRC here: https://kiwiirc.com/client/irc.nolimitz … #skeetendo

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#30 2014-06-27 19:48:47

Halfshadow
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From: Italy - Lucca
Registered: 2012-04-24
Post 35/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

Mhh, sorry but I've not understood correctly, what is it?


The italian Pokémon Green creator.

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#31 2015-05-08 20:27:07

Halfshadow
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From: Italy - Lucca
Registered: 2012-04-24
Post 36/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

I have undestood that there is a problem, not only a pic problem, but also another problem.

The italian version with this shove mod, read only after the end of the name of the player, then also if I have all "y" in my name the game crash also if could load without problems the pic of the ghost MissingN°.. The problem is that add into the land pokémon shove only the values after a "50" hex value. "50" value is the value that ends the name. If I add manually with the hex editor a "B8" after the "50" value in my name in the save file I can find the Ghost MissingN°. at the 80 level, otherwise the game will crash always because load only a "50" value, that is the level of the pokémon (80) and the "00" value (blank space after the name), that is 'M, and because 'M have a wrong pic for the italian version the game will crash. The oldman glitch is the same of the US version, because if I save in the italian version after the old man an I load the save in the US version the glitch of Cinnabar works the same. The problem in the italian version is when the shove load the land pokémon data, because add only a "50" value for pokémon level and the next byte, that oviously without save hack is 00, then don't allow to appear not even a Golduck at 140 level if my name is EMA, but my nick is copied by the old man in the right mode. What is the way to solve this problem?

Last edited by Halfshadow (2015-05-08 20:29:22)


The italian Pokémon Green creator.

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#32 2015-05-10 22:48:41

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 37/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

P.S. I've solved the problem of the pic crash and don't ruin the hall of fame but duplicate the 6th item of the bag. I miss only the way to access to all pokémon of the name with the OLD MAN glitch.


The italian Pokémon Green creator.

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#33 2015-05-17 21:23:09

Halfshadow
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From: Italy - Lucca
Registered: 2012-04-24
Post 38/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

UP


The italian Pokémon Green creator.

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#34 2016-02-15 23:02:47

Halfshadow
Member
From: Italy - Lucca
Registered: 2012-04-24
Post 99/193

Re: [SOLVED] Help for restore the MissingN°. bug on italian Pokémon Blue.

I did it. Trough this thread I've read my old post that says about 4 hex values that not was in the US version. At the offset h1391C a byte 29 overwrited with a 00 allow the game to load pokémon through my name like in the US version. Only 1 byte changed, it's ok or maybe can create errors?


The italian Pokémon Green creator.

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