You are not logged in.
Pages: 1
I've been attempting to use the map editor that comes with Pokemon Reverse Enginnering Tools all last night, and I'm having no success. I've messed around with the disassembly before, but I don't have much experience with Python, so I think I'm missing something fairly obvious. I installed the package and its dependencies successfully, but I'm quite lost afterwards. Could anyone point me in the right direction?
Am I supposed to run "python map_editor.py" because I get an error when I do that. (it cannont find constants.asm) Am I supposed to run "python crystal.py"? How do I disassemble a ROM in general? Where do I put the baserom? Where do I put the disassembled maps? Where do I put the map editor? Am I supposed to be running it from site-packages? I literally don't know what I am supposed to be doing. If anyone could get me started that would be fantastic.
P.S. How does everybody else here edit their maps for their Pokecrystal disassembly projects?
Last edited by The Zororoaster (2016-02-07 22:24:03)
"Pokemon is life, and to live is to play games."
Offline
I've never tried the one for crystal, but I never had any luck using the one for Red either, so I just use a separate map editor. Not sure what to tell you about crystal, though. Last I remember hearing was the map editor oretty much doesn't work on Windows at all, but that was a while back so I might be remembering wrong.
I am not very active on this forum. I only pop in from time to time.
Offline
I will have to give it a shot on Ubuntu, see if I get the same errors.
I could probably just use a map editor like G2Map, but how do you extract .blk and asm from files from the ROM? I was also confused about that aspect of the Reverse Engineering Tools.
"Pokemon is life, and to live is to play games."
Offline
Offline
Finally! That's awesome!
I'm going to try to work with this later today!
Offline
Pages: 1