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Salutations folks!
Green hacker here, was wondering if anyone could give me some advice as how to change around which stat modifier Ghost and Dark types use.
Essentially what I'd like to do is switch their places to better fit their themes. It's a bit daunting to me as I have no real experience just yet, but I imagine it wouldn't be quite as difficult as creating a true physical/special split as in gen 4.
Any advice?
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Honestly, the physical special split isn't that hard to add.
But in the vanilla games, whether a type is Physical or Special is determined by its order in the type list. You'll notice there is a gap of unused IDs (that all point to Normal for the name) between the Physical and Special types. If you replace one of the unused ones, it will be a Physical type. If you add a new one after Dragon, it will be Special. Hope this helps.
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Thank you for the tips!
Looks like I'm a little in over my head though; I'm checking out the game's code with Goldfinger, but I haven't found where the move data is yet. Am I using the proper tool and just haven't looked closely enough, or do I need a different editor? Sorry for all the questions, this is pretty embarrassing asking for so much help on what should be a simple edit.
Last edited by Wetland (2016-01-04 06:32:51)
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It would be simpler to use the pokered disassembly like everyone else does instead of trying to edit this in a hex editor.
I am not very active on this forum. I only pop in from time to time.
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