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I discovered a glitch while screwing with the Item Bag capacity. I tried to increase it to 30, but when it came time to choose my Starter Pokémon while testing it, Professor Oak was facing the wrong way. I set it back to 20, and now he's facing the right way again. Why is that?
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No idea, worked fine when I did it. However, when I did it, I also removed some of the unused bytes after the wGameProgressFlags to account for the extra bytes that were added, just to sort of keep from shifting too much unnecessarily. So if you're increasing it from 20 items to 30 items, you would want to find wGameProgressFlagsEnd and then change the "ds 56" to "ds 36" instead. (Since you are adding 10 item slots, and it takes 2 bytes per slot, it would add up to 20 bytes). I can't guarantee that would fix your problem since I didn't have that problem, but it's worth a shot anyway.
I am not very active on this forum. I only pop in from time to time.
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It didn't. He's still facing left like he's not supposed to. Perhaps it's something else?
Last edited by Fotomac (2015-12-24 19:14:43)
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No idea. Can't think of any reason that would change his facing, and I haven't managed to duplicate it to see.
I am not very active on this forum. I only pop in from time to time.
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Could someone try to duplicate the effect using a clean pokered disassembly?
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Did you make sure to start a new game after shifting RAM?
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Yes, I'm sure I did start a new game after shifting the RAM.
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