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Great update as always.
Honestly, i like the original one color palette more than the GSC style but it's good too if you add them. Also, night palette used to be bluish dark like in the GSC.
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I'm a fan of this new update. I like how you added multiple pallets for times of day instead of just three. I'm not really sure what to say about changing any of them though. I'll have to think about that one a bit
I am not very active on this forum. I only pop in from time to time.
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How about GSC‐style full color in the overworld?
I like the specific palettes for each pokemon, and the time of the day palettes look good too. Although maybe you could change either the morning or second day palette since they look similar, IMO.
They somehow are supposed to be similar since are the transition time between night/day and day/night. Anyway I adjusted the second day palette a little bit to a shade more similar to the evening palette (just lighter).
Great update as always.
Honestly, i like the original one color palette more than the GSC style but it's good too if you add them. Also, night palette used to be bluish dark like in the GSC.
Yeah, it takes away some nostalgia, doesn't it? I might put an option choice, in the menu, for the two different palette systems (not promising anything, though).
About GSC night palette, here is what it looks like on a SGB:
It didn't appeal me two much (although it gives a rather interesting infra-red feeling), so I opted for a high-contrast color palette.
I'm a fan of this new update. I like how you added multiple pallets for times of day instead of just three. I'm not really sure what to say about changing any of them though. I'll have to think about that one a bit
Thanks! In fact what annoyed me the most was the sharp transition between day and night. It just felt like a day-part was missing!
How about GSC‐style full color in the overworld?
Super Game Boy can only color the screen, isn't able to define specific color information for the tiles (i.e. SGB works in VRAM:9800-9FFF, not in VRAM:8000-97FF) so, unless I turn this game into a GBC game (and I certainly don't feel like doing that, unless it turns out to be very little time-consuming :P), overworld will still be a 4-colours-world (at best I might give a different colour palette to the player). Or did you mean something else? (I always found the word "overworld" ambiguous)
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Here it is something I did some time ago and forgot to show here. It makes night time tilesets a little more realistic, because window tiles have to be lighter than the rest of the tiles:
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This looks like an amazing hack. Real time clock?! Nighttime palettes?! I've got to play this.
Formerly known as Tombstoner
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Ah, nice! Loving the updated night with shiny windows. This hack keeps getting looking better and better every time I check it out. Keep up the awesome work, mate!
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Great as always!
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Thank you all!
Also, a little poll: do you think it would be better to insert Mareep line or Shinx line? I can't decide which one should be added to the game. Or maybe them both?
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They are both good electric team pokemon but I prefer Mareep/Flaaffy/Ampharos because they fit better to the 'natural wood theme'. Their movesets can be easily ported to RBY.
Cya
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I agree with tekoR, my vote goes to Mareep line as well
I am not very active on this forum. I only pop in from time to time.
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I prefer Shinx because I think mareep (and its evos) are a bit overused, at least in g/s/c.
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Thank you guys, I think I'll go for Mareep, then (the "easy portability" that tekcoR mentioned is a relevant factor!).
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I prefer Shinx because I think mareep (and its evos) are a bit overused, at least in g/s/c.
Those of us who mostly played Crystal never saw much of Mareep…
Those of us who mostly played Crystal never saw much of Mareep…
Pretty much possible actually - a funny thing is that I hadn't even played g/s/c that much before I started making those "crystal hacks" of it.
In them, you could almost always get mareep in the beginning of the game.
If someone for example asked me about something not in common between gold and silver, it would be hard to say anything but title screen and legendary pokemon events :D
Last edited by Miksy91 (2011-06-25 21:41:43)
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Funny story: I have never, ever caught a Remoraid. My Crystal Pokédex was 249 with a glitched Mew and a sharked Celebi, and there are no Remoraids in Sapphire or FireRed. Then I stopped playing new games…
I remember my first Remoraid. I was tricked into trading a rare pokemon for it. My brother conned me many times into trading rare pokemon for lesser ones.
Pokemon Blue DX is reborn!
It's really not
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Then I stopped playing new games…
While I have played the newer games, I believe the games were better in Generation I and II.
“To live is the rarest thing in the world. Most people exist, that is all.” ― Oscar Wilde
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Well, nice features.
When the beta will released?
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Well, nice features.
When the beta will released?
I can't really make a realistic estimate. I plan to get some work done in next holiday period (Christmas holiday), hopefully. Maybe I can get a small demo ready for January, but I can't promise anything sure.
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This looks amazing. I can't wait for a demo Sawakita!
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NEWS:
I'm sorry, but I eventually realized that I don't have any more interest in developing a ROM hack, mainly because I'm not enjoying mapping, writing dialogs, thinking up story events (I'm moving to simply reverse existing code both in IIMarckus' pokered and probably in a new coming disassembly of GSC), so I'd like to know if there's anyone willing to seriously carry on the project. I'll release the source code of the hack, with all docs and related files (pics, data tables) that I've worked on so far.
I've been suggested by IIMarckus to make this hack into a community project, so let me know if you're interested. I'm still willing to do my part on the hack, by programming scripts and doing general ASM hacking, but for the other tasks I think I'm done.
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Holy crap. I was not expecting this 0__0
By other tasks do you mean storywriting and mapping? If you still wanna do the hack with scripting and such, it would be an honor to help you out, man.
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Thank you.
Yes, basically I don't want to have to think up anything anymore (my creativity is almost inexistent :P), like what a certain map will look like, how many people will be there, what will happen in that other map, etc.
By 'other tasks' I mean mapping, building up map headers, connections, object data, texts, defining precisely what the various scripts will have to do. Those things that previously you were used to do in a hex editor, here you'll be able to do them using the disassembly, making things nicer. Also, about tasks like ASM and scripting I'd prefer not to be the only one, but we'll see.
Another thing I should say is that the project is going to be hosted on Bitbucket and it would help if you could sign up an account there (to push updates to the repository you can download a version control program like mercurial/tortoise).
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