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’Cause all games were better on the GBC

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#1 2015-09-27 17:18:46

wolfboyft
Member
Registered: 2015-09-26
Post 5/15

Ask to catch Pokémon at end of battle, with 100% success rate

Hi.

Fourth idea... woah.

Anyway, this one is also a good 'un. Upon defeating a wild Pokémon, the player would be asked, with a yes or no box, if they want to catch the fainted Pokémon. If they say yes, then their least powerful ball will be thrown, and the Pokémon will be caught in it. 100%.

Is this possible? I hope so.

If it is, how might an ASM newbie such as I go about implementing this?

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#2 2015-09-28 04:40:14

Rocket Grunt
Member
Registered: 2014-12-27
Post 75/75

Re: Ask to catch Pokémon at end of battle, with 100% success rate

Yes of course, it can be done easily through scripting

You just need to use a Yes/No Box after battling and give Pokemon codes.


Today I won't steal Pokemon

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#3 2015-09-28 13:13:47

wolfboyft
Member
Registered: 2015-09-26
Post 6/15

Re: Ask to catch Pokémon at end of battle, with 100% success rate

Rocket Grunt wrote:

Yes of course, it can be done easily through scripting

You just need to use a Yes/No Box after battling and give Pokemon codes.

What if the battle ended because the Pokémon was already cau—workaround/solution found, I'll just make Pokéballs unusable.

And for the exceptions?

BTW, this is for wild encounters!

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