Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 11/3,578

Facing Value

Here is a list of some things you can place in the "facing" value in Goldmap. Most are standard, but as you can see, some are quite odd.

Key:
Normal
Interesting
Dangerous


0 - Down
1 - Up
2 - Left
4 - Right
5 - Left/Right
6 - Down
7 - Up
8 - Left
9 - Right
10 - Look Around

12 - Person dances, disappears, and game crashes

18 - Faces down, then left when you enter map

20 - Walks off the screen in a zig-zag
21 - Big Snorlax Action
22 - Stand there and move (Used for Pokemon)

26 - Autocling *You cannot walk through the person like pikachu, so you can get stuck*

29 - Invisible, Causes Earthquakes

32 - Big Onix

35 - Person clings on top, and acts like grass animation

39 - Person is invisible, but still there

52 - Person goes nuts facing up and down

54 - Person can be walked on. No script + left

71 - Same as 54, but they are green

106 - Same as 35, but no auto cling + brown

116 - Same as 35, but below player

132 - Same as 35, but no auto cling + normal

146 - Invisible + Snorlax Size

Offline

#2 1970-01-01 00:33:30

Melash
Member
Registered: 2010-10-16
Post 3/132

Re: Facing Value

Heh, I actually have a same list I complied that I forgot about posting! Thanks for posting this anyway, it should come in handy.

Offline

#3 1970-01-01 00:33:30

Miksy91
Member
Registered: 2010-10-16
Post 156/2,339

Re: Facing Value

It doesn't really relate to this but are the sprites & picture numbers for them in some thread over here? I remember seeing them before but didn't find them even though I looked  for them for a while.

Actually, the idea was to try to put a visible Onix to a map & make an invisible person causing earthquakes next to it. But I couldn't find the sprite for Onix and I believe there was one.

Offline

#4 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 308/3,578

Re: Facing Value

SPRITE GUIDE R SOMETHIN

00 = You
01 = You
02 = You on Bike
03 = Kid with Gameboy
04 = Rival
05 = Prof Oak
06 = Red
07 = Blue
08 = Bill
09 = Old Man
0A = Koga's Daughter
0B = Kurt
0C = Mom
0D = Blaine
0E = Red's Mom
0F = Blue's Sister
10 = Prof Elm
11 = Will
12 = Falkner
13 = Whitney
14 = Bugsy
15 = Morty
16 = Chuck
17 = Jasmine
18 = Pryce
19 = Claire
1A = Brock
1B = Karen
1C = Bruno
1D = Misty
1E = Lance
1F = Lt. Surge
20 = Erika
21 = Koga
22 = Sabrina
23 = Man
24 = Girl
25 = Little Boy
26 = Little Girl
27 = Boy
28 = Other Girl
29 = Woman - Long Hair
2A = Beauty
2B = Some Guy
2C = DJ Ben
2D = Bald Man
2E = Woman
2F = Old Man w/ Glasses
30 = Old Woman
31 = Swimming Boy
32 = Swimming Girl
33 = Snorlax
34 = Surfing Pikachu?
35 = Rocket Member
36 = Rocket Member Female
37 = Nurse at Pokecenters
38 = Imakuni? SAR
39 = Cashier at Store
3A = Fat Man
3B = Man with Hat
3C = Scientist
3D = Kimono Girl
3E = Bald Old Man

40 = Top Hat Man
41 = Headband Wearing
42 = Game Corder Coin Lady
43 = Magnet Train Man
44 = Hiro!?! (Brendan in SaR)
45 = Bald Man
46 = S.S. Aqua Captain

48 = Advice man at GYM
49 = Sailor

4B = Man with Glasses
4C = Monster
4D = Clefairy
4E = Pidgey
4F = Charizard

54 = Item Ball
55 = Book

57 = VirtualBoy (Trophy)
58 = Nurse
59 = Smashable Rock
5A = Boulder
5B = Console (Fossil)
5C = Console (Amber)
5D = Plant (Old Guy Lying Down)
5E = Bag (Snorlax)
5F = Trophy (Letter)

69 = Slowpoke

82 = Meowth

85 = Oddish

8d = Poliwag

8f = Clefairy

91 = Abra

94 = Jigglypuff

99 = Miltank
9A = Machoke
9B = Voltorb

9D = Monster
9E = Pidgey

A0 = Gyrados


F0 = Console
F1 = Doll 1
F2 = Doll 2
F3 = Big Doll

F7 = Fuchsia Gym Trainer
F8 = Fuchsia Gym Trainer 2
F9 = Fuchsia Gym Trainer 3
FA = Fuchsia Gym Trainer 4


The majority of this is copied straight from a document by Coolboyman, except for sprites commented as being in SAR or when a different description is in parentheses. These were either changed or originally unused

Offline

#5 1970-01-01 00:33:30

Tauwasser
Member
Registered: 2010-10-16
Post 48/452

Re: Facing Value

Sprite Definition Lists.  :kiss:

There's also a German version listing pretty much everything you always wanted to know about the process of getting sprite movement at RHWiki. Pretty much all the behavior from above is caused by invalid numbers. They do get checked for out-of-bounds in some routines but not in others IIRC, which is why some of them have different random/weird behavior.

cYa,

Tauwasser

Offline

#6 1970-01-01 00:33:30

Miksy91
Member
Registered: 2010-10-16
Post 157/2,339

Re: Facing Value

Thanks, those really helped  :D

Offline

#7 2011-11-30 21:25:54

tysonrss
Member
From: US, Ohio
Registered: 2011-08-27
Post 244/649

Re: Facing Value

Be great if there was movement data too.


Pokemon Blue DX is reborn!

Offline

#8 2012-09-22 23:57:03

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 241/548
Website

Re: Facing Value

I see., btw can I add new sprite in Pokemon Silver?
When I'am look at the picture, I see many empty box.
What is that mean?
Blank sprite or what?


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

Offline

#9 2012-09-23 06:59:53

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 242/548
Website

Re: Facing Value

@kkj1116, did you mean if I want to add new sprite I must adding in blank space at the same bank?
Oh yea, btw did you know where Ho..Oh sprite locate in TLP?
I want to edit it..


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

Offline

#10 2012-09-25 08:45:21

y0r124
Member
From: Anywhere.
Registered: 2012-09-12
Post 44/331
Website

Re: Facing Value

I think Ho-oh sprite located near other Pokemon Sprites (I Think)


my FB

Lurking somewhere here...

Offline

#11 2012-09-25 10:42:19

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 246/548
Website

Re: Facing Value

@y0r124, did you know the offset?


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

Offline

#12 2015-04-27 08:49:18

Rocket Grunt
Member
Registered: 2014-12-27
Post 60/75

Re: Facing Value

Hey does anyone know what "3" stands for in Facing value? I notice there are some people having their facing value = 3. For example, the person in Map[1.3] (That is the man in Olivine Map piece 3)

Last edited by Rocket Grunt (2015-04-27 08:49:26)


Today I won't steal Pokemon

Offline

#13 2015-04-27 10:20:43

Miksy91
Member
Registered: 2010-10-16
Post 2,168/2,339

Re: Facing Value

I think that "3" stands for facing to random directions and "2" stands for "walk around" and you can set where the person walks by modifying "Movement" byte (first 4 bits up-and-down and remaining 4 bits left-to-right).

I may remember wrong though but I have used these kind of facings a lot in DE so you can check there too.

Offline

Board footer

Powered by FluxBB