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I wanted to let user to take control of a Pokemon instead of a Trainer, like what Koolboyman did in the Prism 2010, where user takes control Larvitar in the cave and similar in the Pokemon Park. Anyone know how to do that? Thanks a lot.
Today I won't steal Pokemon
He just made the player's overworld sprite appear as Larvitar and in the battle, it probably checks a certain bit and if that bit has the value "controlling pkmn" ("1" instead of "0"), make the battle start with the first pokemon in the party or such.
Anyway, Koolboyman coded the routines to do all this and there is no easy way to make this work by changing a byte or two. If you want to know how he made that specifically, you can try debugging Prism with bgb.