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I want to ask the easiest way to extend the level up movesets.
I have used hex editors and with some patiente I can manually edit the existing moves, levels, and evolutions with some patiente, as for doing a basic rom edit that is the only thing I haven't found yet a tool that can do that easily
the only idea I have that could work and I could do is more than extending, would be streching, so I would delete some level up moves from preevolutions, and move those extra bytes to pokemon like stone evolutions or single stage pokemon who was none or a few level up moves, then changining the pointers that redirect to the level up and evolutions table.
However I'm not sure if that would really work. I don't care if it will take a lot of work keeping the pointers in place.
Currently working on Carmine Red Romhack
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I don't care if it will take a lot of work keeping the pointers in place.
You should.
The solution here would be to write a script or use an assembler to juggle the pointers for you.
We went a bit further and disassembled Pokemon Red/Blue in full. Now you can add a move to data/evos_moves.asm without having to touch anything.
Here's how to do it. https://www.youtube.com/watch?v=fYytG7IUUWg
Last edited by comet (2015-03-22 03:50:42)
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