Skeetendo

’Cause all games were better on the GBC

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#151 2013-11-17 13:05:40

ωtheresiaω
Member
Registered: 2013-08-22
Post 15/16

Re: Gen 2: Fake 'em all! # Alpha version released #

I've downloaded both. Thank you so much! :-)


I exist within the very fabric of reality. Do you want to challenge me?

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#152 2013-11-19 08:55:51

Cheestendo
Member
Registered: 2011-03-30
Post 318/319

Re: Gen 2: Fake 'em all! # Alpha version released #

ElectrikeInc wrote:

Okay!
Here is a randomized one of Gold:
http://www.mediafire.com/?ywl11xtqdjfq200
Here is a randomized one of Silver:
http://www.mediafire.com/?6lvcg8thm252yaw
Is it okay that they are in GBC format? I have no idea how to make a .jar file. x.x

I'm pretty sure that is not allowed on this forum.

Mateo wrote:

1. No linking to/uploading ROMs. Only upload IPS patches of your work.

But i'm not sure if this rule is still active. Meh.

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#153 2013-11-19 09:13:10

ShaneM
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From: United States (USA)
Registered: 2013-03-11
Post 251/287
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

@Cheestendo
You should really learn the forum rules before answering incorrectly. If you are unsure, either ask someone, or search for the correct answer. http://hax.iimarck.us/post/4760/#p4760

Last edited by ShaneM (2013-11-19 09:15:39)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

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#154 2013-11-19 14:23:07

Danny-E 33
Administrator
Registered: 2012-06-09
Post 689/1,119

Re: Gen 2: Fake 'em all! # Alpha version released #

ShaneM: Thank you for pointing out that post, but that was quite rude. Cheestendo was only referring to another legitimate (and out-dated) rules post. It's not his fault that the rules he found conflict with the current rules. (I actually should get around to cleaning the rules up anyway)

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#155 2013-11-19 17:59:34

ShaneM
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From: United States (USA)
Registered: 2013-03-11
Post 252/287
Website

Re: Gen 2: Fake 'em all! # Alpha version released #

Danny-E 33 wrote:

ShaneM: Thank you for pointing out that post, but that was quite rude. Cheestendo was only referring to another legitimate (and out-dated) rules post. It's not his fault that the rules he found conflict with the current rules. (I actually should get around to cleaning the rules up anyway)

I see. Thank you for telling me, Danny.

@Cheestendo
I didn't mean to snap at you like that. I just got frustrated by some of the other members (of whom I will not mention). There has been a lot of bad posts on Skeetendo lately. I apologize for taking it out on you. I will learn to have my self control with my anger. Thanks. And thank you for trying.


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

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#156 2013-11-19 18:10:52

Cheestendo
Member
Registered: 2011-03-30
Post 319/319

Re: Gen 2: Fake 'em all! # Alpha version released #

ShaneM wrote:
Danny-E 33 wrote:

ShaneM: Thank you for pointing out that post, but that was quite rude. Cheestendo was only referring to another legitimate (and out-dated) rules post. It's not his fault that the rules he found conflict with the current rules. (I actually should get around to cleaning the rules up anyway)

I see. Thank you for telling me, Danny.

@Cheestendo
I didn't mean to snap at you like that. I just got frustrated by some of the other members (of whom I will not mention). There has been a lot of bad posts on Skeetendo lately. I apologize for taking it out on you. I will learn to have my self control with my anger. Thanks. And thank you for trying.

You don't have to apologize for that.
Back in the day nobody posted hacks in .gbc format, so this is something different for me. Just saying.

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#157 2014-04-05 09:12:39

narfnrara
Member
Registered: 2013-02-17
Post 38/47

Re: Gen 2: Fake 'em all! # Alpha version released #

Any news on this program's development?


stunfisking the nation since the 90s

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#158 2014-04-11 15:50:07

Akwa
Member
Registered: 2012-06-14
Post 132/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Hey narfnrara,
sorry the project was dead. I'm on my final semester of undergraduate studies.
I wanted to do this for a long time and now my programming skill are a bit better (if you only saw my pokemon tools' source code), so I created a Github repo of fakeemall, which can be found here:
https://github.com/Akwa/fakeemall
Anyone interested in development of this project can visit that site and check the progress.

At first it will work only for 3 original versions, later it will be extended to cover custom version (custom pointers).
And when the time comes and pokecrystal project is done, it could be made that fakeemall edits .asm files and compiles the game from them instead of editing the content of .gbc files.
Cheers!

edit: I'm thinking of creating a new topic for this since a long time passed and I'm starting from scratch. Is it ok to make a new topic?

Last edited by Akwa (2014-04-11 15:52:52)

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#159 2014-04-11 16:07:58

narfnrara
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Registered: 2013-02-17
Post 39/47

Re: Gen 2: Fake 'em all! # Alpha version released #

Alright, good luck with the studies by the way and thanks with taking time out to work on this. Sorry to bring up old stuff if you're busy still :p

Thank you very much for replying!

Last edited by narfnrara (2014-04-11 16:08:16)


stunfisking the nation since the 90s

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#160 2014-04-26 13:32:19

Akwa
Member
Registered: 2012-06-14
Post 135/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Ok, I can say there is some solid progress going on.

I'm writing pygsc library for editing .gbc files with Python3 and a second library fakeemall, which will do the randomization. The library I'm making for rom edition (pygsc) can actually become a powerful tool for all rom hackers (who know Python).
Right now, the pygsc supports editing pokemon names, base stats, evolution, moves, palettes data and moves stats and names data (along with tm information). When I add trainer and wild pokemon support, it will be enough to start writing randomizers and release first version of new fakeemall. That means you can expect some teasers soon and rebirth of fakeemall in few weeks! (enough time to download Python 3 for those who don't have it)

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#161 2014-04-27 09:29:53

ElectrikeInc
Member
Registered: 2012-02-14
Post 119/120

Re: Gen 2: Fake 'em all! # Alpha version released #

Me again! XD
I was wondering if you think it would be possible to make it possible to have it randomize some things, but not others. For example, would it be possible to add an option to change the types of Pokémon, but keep their colors the same, or to alter the stats, types, colors, and so on, but leave their move sets the same? If you could add options to choose which things you do and don't want randomized, that would be amazing!


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#162 2014-04-27 11:54:54

Akwa
Member
Registered: 2012-06-14
Post 136/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Hey, of course it is possible. It would be no problem at all, because all I need to do is not call certain functions.

The question is, does it go along with spirit of fakeemall?
I want all the randomized stuff to fit together and that's a bit different from other randomizers.

Another question, would such game where only a part of all traits are randomized be fun and full of mysteries?
I want players to be put into game where they don't know anything about Pokemon stats, attacks, etc., so they need to "discover" it themselves. When you play GSC Pokemon for the n-th time, you know which Pokemon are strong, what attacks they learn at which levels, etc. and there is almost no joy derived from discovering unknown things, because everything is known.

This is why many people create hacks, to make the games "unknown" to the players again, so they can once more feel the nostalgia they felt as kids playing the game for the first time. My approach differs from hack creators, because I don't touch maps or story and randomize the rest (in future it should be possible to randomize every hack given the pointers to certain data blocks).

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#163 2014-04-27 12:28:25

ElectrikeInc
Member
Registered: 2012-02-14
Post 120/120

Re: Gen 2: Fake 'em all! # Alpha version released #

Oh! Okay. ^^
That actually makes a lot of sense. ^^


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#164 2014-06-04 10:24:31

TextMissing
New member
From: Route 11, Kanto
Registered: 2014-05-12
Post 3/3

Re: Gen 2: Fake 'em all! # Alpha version released #

cool.. Geodude with ice type


What?

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#165 2014-07-09 15:02:21

narfnrara
Member
Registered: 2013-02-17
Post 41/47

Re: Gen 2: Fake 'em all! # Alpha version released #

Forgot to mention and I don't remember if you already discussed this, but while you were talking about moves to replace I would suggest something like Razor Wind and Skull Bash. Both of those are basically useless (Seriously, Razor Wind isn't just horrible, but I don't think it's possible to learn it without tradebacks since it's Gen I TM only at this point). As for Skull Bash, well, it's just kind of a horrible move with low distribution in the first place. Might be worth it on a randomizer though.


stunfisking the nation since the 90s

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#166 2014-09-29 14:36:50

Awec
Member
Registered: 2012-06-27
Post 1/14

Re: Gen 2: Fake 'em all! # Alpha version released #

Akwa: are you dead or on hiatus or what? It's been a while since I heard anything from this and it's one of my favourite hacks (I'm even Let's Playing it!)
Related, I received a comment on my video from a "Fake Em" claiming to be you - was it you or just an impersonator?

Last edited by Awec (2014-09-29 14:37:01)

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#167 2014-09-29 22:22:49

Akwa
Member
Registered: 2012-06-14
Post 137/140

Re: Gen 2: Fake 'em all! # Alpha version released #

That was me - why would anyone on earth impersonate some unknown guy :P I just had an idea to type "pokemon fake em all" into google and I saw the youtube video miniature, so I dropped by and left a comment.

Sorry for the project not progressing - there is literally no excuse for me because I had told many times I'm doing it and every time I have stopped few weeks after. I actually always encountered some programming problems after some time with the project - the abstraction level of everything caused me to write code which quality decreased as its size increased.

I'm working over a tool to edit GSC .gbc pokemon games way more easily. It will take some time, though, as I'm working as programmer half-time and started MSc studies, but I'm going to try updating it every day or two.

I'm really sleepy right now, I'll write more later :P Keep on making these Let's Plays, I actually enjoyed them.

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#168 2014-09-30 00:18:23

narfnrara
Member
Registered: 2013-02-17
Post 42/47

Re: Gen 2: Fake 'em all! # Alpha version released #

No need to be so hard on yourself man! I know we may be impatient and stuff but you are doing this on your own time and it's awesome to hear you're still working on stuff.


stunfisking the nation since the 90s

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#169 2014-10-13 16:39:44

Akwa
Member
Registered: 2012-06-14
Post 138/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Just for your information, the progress is constant, I'm nearly finished with writing the part responsible for loading/reading/editing/saving the .gbc data. I'm also trying to make the configuration pretty customizable for custom versions (you know, so you can change the pointer address in configuration to make it work properly).

When the support for wild pokemon data and trainer data is done, I'll start on creating initial randomization.

In the future I will also consider editing move animations and effects (importing some next gen moves for balance maybe?) and pokedex data (random pokedex descriptions, in my opinion this would be just awesome)

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#170 2014-11-16 02:56:09

narfnrara
Member
Registered: 2013-02-17
Post 43/47

Re: Gen 2: Fake 'em all! # Alpha version released #

So is pypoke planned to be a kind of generic set of libraries and tools for editing basically everything in the game?


stunfisking the nation since the 90s

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#171 2014-11-16 08:59:40

Akwa
Member
Registered: 2012-06-14
Post 139/140

Re: Gen 2: Fake 'em all! # Alpha version released #

Well not really "everything", just the stuff we need to randomize :)

It's supposed to contain all the logic of loading a .gbc file, reading the binary data and transforming certain blocks of it into something we can edit with ease and then transform it back into binary data without worrying much about pointers and banks (I'm planning to make it customizable so if you repoint some block you would need to change the pointer in settings and voila).

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#172 2014-12-03 02:47:57

narfnrara
Member
Registered: 2013-02-17
Post 44/47

Re: Gen 2: Fake 'em all! # Alpha version released #

I found a bit of a fun thing to do with the alpha you've got up, which I gotta thank you again for putting up: What I do is, I run the rom through the Alpha version, then I take the popular Universal Randomizer and randomize the rest (keeping the stuff you changed). It's been really fun so far!

Also, I think your imageshack images in the first post broke!


stunfisking the nation since the 90s

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