Skeetendo

’Cause all games were better on the GBC

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#126 2014-08-27 02:11:18

Blue Emerald
Member
Registered: 2014-02-25
Post 18/29

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Whew! I gotta admit, Dragalge is not the easiest Pokemon to cram into a 16x16 sprite, haha! XD In the end, I realized it was best to take the "Gyarados minisprite" approach to it and only draw the top half. It ended up looking really good like that!

Anyway, here you go, Chamber, my good man -- the first batch of many: Feebas, Milotic, Skrelp, Dragalge, Noibat, Noivern, Frillish, and Jellicent, with many more in the making. :)

mini_349_691.png~originalmini_592_715.png~original

[EDIT] Whoops! I thought I saw "Feebas' family" on the list; didn't realize Milotic wasn't up there. =P

Last edited by Blue Emerald (2014-08-27 07:43:19)

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#127 2014-08-27 21:46:45

Chamber_
Member
Registered: 2013-12-31
Post 84/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

yeah! Dragalge isn't  easiest to do!

I have to say that I and my colleague (Soloo993) are very happy with the quality of your work, thank you very much!!

It was a good idea that you did Milotic, because the minisprite that I do, not compare with yours.

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#128 2014-08-28 02:10:38

Blue Emerald
Member
Registered: 2014-02-25
Post 19/29

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Thanks, Chamber! I appreciate it! :)

Here are Venipede, Whirlipede, Scolipede, and Darumaka; and I've also just finished Sewaddle, Swadloon, Leavanny, and Joltik.

mini_543_554.png~originalmini_540_595.png~original

Last edited by Blue Emerald (2014-08-28 08:27:27)

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#129 2014-09-02 18:28:03

Strawberry Mint
New member
Registered: 2013-02-27
Post 2/3

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

I can't get this hack to run on the Everdrive flash cart. Anyone know why?

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#130 2014-09-02 23:29:57

jastolze
Member
Registered: 2013-01-13
Post 93/112

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Strawberry Mint wrote:

I can't get this hack to run on the Everdrive flash cart. Anyone know why?

Is it just a black/white screen, or does it spit out an error? Details are always helpful :)

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#131 2014-09-17 23:09:08

Blue Emerald
Member
Registered: 2014-02-25
Post 20/29

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Here, Chamber; I got a new set finished for you: Phantump, Trevenant, Snover, Abomasnow, Larvesta, Volcarona, Beldum, and Metang.
mini_459_709.png
I apologize for the gap in updates; my job took up a lot of my time recently.

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#132 2014-09-18 00:07:38

Soloo993
Member
Registered: 2014-08-03
Post 4/11

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Blue Emerald wrote:

Here, Chamber; I got a new set finished for you: Phantump, Trevenant, Snover, Abomasnow, Larvesta, Volcarona, Beldum, and Metang.
http://i87.photobucket.com/albums/k151/ … 59_709.png
I apologize for the gap in updates; my job took up a lot of my time recently.

The beldum icon is amazing, I really admire your work.
Hurry up Chamber and put this icons!

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#133 2014-09-27 10:18:26

LeonHunterX
New member
From: The Badlands
Registered: 2014-09-27
Post 1/1

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Nice work on those mini-sprites Emerald.

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#134 2014-10-01 18:47:20

Chamber_
Member
Registered: 2013-12-31
Post 86/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

@Blue Emerald: This new set is very good, it's awesome that you can do with 16 pixels. Thaks!!

Your icons will be available in the next version.

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#135 2014-10-02 17:10:04

Cool Trainer Aron
Member
From: Pallet Town
Registered: 2014-08-25
Post 11/15

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Are you planning to change the music?

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#136 2014-10-02 19:51:12

T-MAN
New member
Registered: 2014-08-26
Post 1/3

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Is it going to work on mobile phones ?

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#137 2014-10-02 20:04:42

Cool Trainer Aron
Member
From: Pallet Town
Registered: 2014-08-25
Post 12/15

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

T-MAN wrote:

Is it going to work on mobile phones ?

It does work on mobile devices.PS I like how you start out with eevee, that's my favorite Pokemon!

Last edited by Cool Trainer Aron (2014-10-02 20:05:13)

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#138 2014-10-05 06:19:10

TrainerBlue
New member
From: Viridian City
Registered: 2014-10-05
Post 2/4

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Nice! Keep up the good work:)

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#139 2015-01-05 06:47:44

Chamber_
Member
Registered: 2013-12-31
Post 94/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Update 01/05/15

New Evolutionary Methods

One of my biggest problems is not knowing when to stop of Hacking. While already had a playable beta a month ago, I have not released because I keep adding new features, including new evolutionary methods.

As I have always sought that a GBC game resembles as much as possible in terms of gameplay one of new generation (VI),  the first evolutionary methods that were entering are those of Game Freak:

  • Evolution knowing a particular move.
    173AMBIPOM.bmp

  • Evolution holding an item and depending on the time of day.
    225GLISCOR.bmp

  • Evolution depending on where you are.
    235LEAFEON.bmp083GLACEON.bmp

  • Evolution depending on the time of day.
    139AURORUS.bmp141TYRANTRUM.bmp

  • Evolution having a specific type of pokemon on your party.
    053PANGORO.bmp

  • Evolution if the user has a specific type of move (and in this case, having high friendship too).
    226SYLVEON2.bmp


Besides these official evolutionary methods, the hack has this new methods described below:

Evolution through Altered Status. The user must have a specific altered status to level "X". Example: Porygon evolves in Porygon2 at level 29 if is paralyzed. (Porygon absorbs electricity from your body to evolve)
Evolution through the Status in the Party. If any member of our team has a specific altered status, the user evolves at level "X". Example: Haunter evolves to Gengar at level 40 if you have a pokemon asleep on the party (Gengar feeds the dreams of pokemon)
Evolution for "death". The user should be dead (fainted) and level up. Example: Snorunt evolves to Froslass when he/she is dead and level up. ((That is the reason that Froslass is a ghost)
Evolution with a specific pokemon on the team. Level up when a specific pokemon should be part of our team. Example: Slowpoke evolves into Slowbro if Shellder is in our team .
Note: This is not a new method, is the evolutionary method of Mantyke, however I count like a new method because it belongs to the anime.
Evolution by Stats. The user must achieve "X" points to some stat. Example: Slowpoke evolves to Slowking when reach 30 points Special Attack. (Growing intelligence evolves into a sage)

Here is a graphic of new developments hack.
newevolutionmode_by_solo993-d8c0adw.png

Finally I have no more to thank everyone who commented and incidentally tell if someone wants to bring some new evolutionary approach feel free to do so.

Last edited by Chamber_ (2015-01-05 06:53:45)

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#140 2015-01-05 06:59:39

Mateo
Member
Registered: 2009-11-25
Post 2,941/3,659

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Those new evolution methods are really cool. Some of them feel a little un-needed to me, but all of them are great that you worked out how to do them. I'm a bit confused though as to why Eevee evolves into Glaceon in Slowpoke Well instead of Ice Path though.


I am not very active on this forum. I only pop in from time to time.

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#141 2015-01-05 07:14:49

Chamber_
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Registered: 2013-12-31
Post 95/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Thanks Mateo, I always flattered your opinion.

The reason why not Eevee evolves in the Ice Path is because it is my only Starter and I want the players have ALL the evolutionary choices from the start.

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#142 2015-01-05 10:41:19

Rocket Grunt
Member
Registered: 2014-12-27
Post 10/75

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

That's some cool change, but may I ask will Vigoroth evolve to Slaking by using Rest?
And also, would the English version release some day? Because I am just playing the game without knowing what the people are saying :)


Today I won't steal Pokemon

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#143 2015-01-05 12:25:22

Crystal_
Member
From: Spain
Registered: 2012-09-16
Post 232/450
Website

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

The stuff you are doing is amazing man, damn you're learning so fast! My sincere congrats and keep up the hard work!

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#144 2015-01-05 17:34:17

Chamber_
Member
Registered: 2013-12-31
Post 96/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

@Rocket Grunt: Yes, can evolve using rest and level up. Maybe in some next release I will add the Burn/Poison/Paralize orb to facilitate some evolutions.

@Crystal_:

ucc19.png

All thanks to your teachings. By the way, when you go through the other forum?

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#145 2015-01-06 04:06:03

Mateo
Member
Registered: 2009-11-25
Post 2,942/3,659

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Chamber_ wrote:

Thanks Mateo, I always flattered your opinion.

The reason why not Eevee evolves in the Ice Path is because it is my only Starter and I want the players have ALL the evolutionary choices from the start.

That makes sense, then. I thought it might be an effort to make Glaceon available earlier. By the way, how involved is the actual process of adding these new evolution methods? These seem much cleaner than my current method in Christmas where you have to actually talk to the Mossy Rock and Icy Rock to cause Eevee to evolve.


I am not very active on this forum. I only pop in from time to time.

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#146 2015-01-06 05:05:40

Chamber_
Member
Registered: 2013-12-31
Post 97/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Mateo wrote:
Chamber_ wrote:

Thanks Mateo, I always flattered your opinion.

The reason why not Eevee evolves in the Ice Path is because it is my only Starter and I want the players have ALL the evolutionary choices from the start.

That makes sense, then. I thought it might be an effort to make Glaceon available earlier. By the way, how involved is the actual process of adding these new evolution methods? These seem much cleaner than my current method in Christmas where you have to actually talk to the Mossy Rock and Icy Rock to cause Eevee to evolve.

The process is simple, it is only slightly complicated by the fact that you can not make a repunteo in the same bank because the "OneGSEdit" (of Akwa) constantly overwrites the spaces in "white".

I have understood you know something of ASM, if you want I can help you do something similar for the Christmas Hack.

My routine is based on use levels above 100, so it is compatible with all game mechanics and prevents other methods of evolution are activated.

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#147 2015-01-06 05:08:14

Mateo
Member
Registered: 2009-11-25
Post 2,943/3,659

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Chamber_ wrote:
Mateo wrote:
Chamber_ wrote:

Thanks Mateo, I always flattered your opinion.

The reason why not Eevee evolves in the Ice Path is because it is my only Starter and I want the players have ALL the evolutionary choices from the start.

That makes sense, then. I thought it might be an effort to make Glaceon available earlier. By the way, how involved is the actual process of adding these new evolution methods? These seem much cleaner than my current method in Christmas where you have to actually talk to the Mossy Rock and Icy Rock to cause Eevee to evolve.

The process is simple, it is only slightly complicated by the fact that you can not make a repunteo in the same bank because the "OneGSEdit" (of Akwa) constantly overwrites the spaces in "white".

I have understood you know something of ASM, if you want I can help you do something similar for the Christmas Hack.

My routine is based on use levels above 100, so it is compatible with all game mechanics and prevents other methods of evolution are activated.

That's pretty cool, sure, feel free to send me an e-mail (or a PM over at PC or PHO or something) and we can discuss it there without getting the thread off-topic lol. Thanks!


I am not very active on this forum. I only pop in from time to time.

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#148 2015-01-24 05:09:11

Chamber_
Member
Registered: 2013-12-31
Post 98/119

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Actualización
Beta 0.4.0 +  Many New Stuff



There are many things that had not shown, so I leave the summary of the most important. Highlights include the new experience system, the option difficulty, the new money loss formula , that in total there are 224 abilities (96 unique) and now abilities are available through the 'stat-box' .

It is also worth mentioning that in the main post I add documents that enrich the gaming experience with information of new objects, MT, attacks, learnsets added, etc.

... So we started!!!

  • Changes in the Pickup Ability. Now any pokemon can have Pickup as ability and not just Zigzagoon and Linoone. Depending on the level of the pokemon the found items may vary. Every 20 levels is a table of different items:

    @pickUpItemTable01-20
    -Berry
    -Potion
    -Great Ball
    -Ether
    -Repel
    -Tiny Mushroom
    -Heart Scale
    -Rare Candy
    
    @pickUpItemTable21-40
    -Gold Berry/Sitrus
    -Super Potion
    -Great Ball
    -Max Ether
    -Super Repel
    -Big Mushroom
    -Heart Scale
    -Rare Candy
    
    @pickUpItemTable41-60
    -Miracle Berry
    -Hyper Potion 
    -Ultra Ball
    -Elixer
    -Max Repel
    -Big Pearl
    -TM44 Rest
    -Rare Candy
    
    @pickUpItemTable61-80
    -Miracle Berry
    -Max Potion 
    -Ultra Ball
    -PP UP
    -Revive
    -Nugget
    -TM26 Earthquake
    -Rare Candy
    
    @pickUpItemTable81-99
    -Miracle Berry
    -Full Restore
    -Ultra Ball
    -LeftOvers
    -HP Up
    -Protein
    -Calcium
    -Rare Candy
    
    @pickUpItemTable100
    -Miracle Berry
    -Full Restore
    -Master Ball
    -Lucky Egg 
    -Max Revive 
    -Berserk Gene
    -Focus Band/Sash
    -Rare Candy
  • New distribution of evolution stones by region. Along with the new evolutionary methods, this is the list of items needed to complete the Pokedex.*

    ● Thunder Stone    - Goldenrod Dep.
        ● Fire Stone    - Goldenrod Dep.
        ● Water Stone    - Goldenrod Dep.
        ● Leaf Stone    - Goldenrod Dep.
        ● Moon Stone    - Goldenrod Dep.
        ● Sun Stone    - Bug Catching Contest
        ● Trade Stone    - Violet City, Mt Mortar, Ice Path
        ● Dusk Stone    - Union Cave, Burned Tower
        ● Shiny Stone    - Union Cave, National Park, Lighthouse
        ● Down Stone    - Sprout Tower
        ● Dragon Scale    - Mt Mortar
        ● Up-Grade    - Rocket Hideway
        ● Metal Coat    - Slowpoke Well
        ● Spell Tag    - Santos in Blackthorn City (Saturday)
        ● Scope Lens    - Wild Gligar
        ● King’s Rock    - Slowpoke Well
        ● Hard Stone    - Arthur in Route 36 (Thursday)
  • New Wathers Berrys . With the implementation of the abilities at the battle system, the weather become an important part of the strategy, so to give a boost to those pokemon that benefit from their  weather abilities (Swift Swim, Chlorophyl, etc.) I created 4 new berrys that carry equipped and hit by your opponent are activated leaving a weather, however can not be carried by any pokemon. Here the description:

    ● CHUVA_BERRY
    -When held by a Pokémon and they are struck by a dealing-damage move, a RAIN will  start on the field which will last for 4 turns. Only can be activated if the holder is Water-, Electric- or Flying-type. It is consumed once used.
    
        ● SONNEN_BERRY
    -When held by a Pokémon and they are struck by a dealing-damage move, a SUNLIGHT will  start on the field which will last for 4 turns. Only can be activated if the holder is Fire-, Grass- or Psychic-type. It is consumed once used.
    
        ● SABBIA_BERRY
    -When held by a Pokémon and they are struck by a dealing-damage move, a SANDSTORM will start on the field which will last for 4 turns. Only can be activated if the holder is Ground-, Rock- or Steel-type. It is consumed once used.
    
        ● EIS_BERRY
    -When held by a Pokémon and they are struck by a dealing-damage move, a HAIL will start on the field which will last for 4 turns. Only can be activated if the holder is Ice-type. It is consumed once used.
  • Glutonny has a new effect. To complement the fact that new Berrys are only compatible with certain types, the ability "Glutonny" takes the following effect: "Glutonny can activated the Chuva, Sonnen, Sabbia and Eis Berry regardless of the type required."

  • New Berry System. In a game of second generation is recurrent go through the same route more than once, however despite your experience grow, the berrys you find in the trees are the same, so I decided to create two 2 new types of BerryTrees, which have different 'in-game' colors to differentiate:

    Trees by Badges.The berry depends on our badges, the more you will have more useful. This system is only available for Berrys that recover HP.
    Ramdom Trees. The berry can vary between 4 options of the same class, this includes Heal-Status, Climatic, Potentiating statistics, Protective and Apricorns.

    Combinations of these trees are:

    A) BLUE
    -ORAN_BERRY (1 Badge)
    -SITRUS_BERRY (2 Badges)
    -SITRUS_BERRY (3 Badges)
    -BERRY_JUICE (4 Badges)
    
    B) BROWN
    -LIECHI_BERRY
    -PETAYA_BERRY
    -SALAC_BERRY
    -SALAC_BERRY
    
    C) PINK
    -KEE_BERRY
    -KEE_BERRY
    -MARANGA_BERRY
    -MARANGA_BERRY
    
    D) RED
    -PECHA    
    -CHERI_BERRY
    -RAWST_BERRY
    -ASPEAR_BERRY
    
    E) BROWN ROCK
    -RED_APRICORN-Level
    -RED_APRICORN-Level
    -BLU_APRICORN-Lure
    -BLK_APRICORN-Heavy
    
    F) BROWN ROCK
    -WHT_APRICORN-Fast
    -PNK_APRICORN-Timer
    -GRN_APRICORN-Friend
    -YLW_APRICORN-Stone
    
    G) GREEN
    -CHUVA_BERRY/Rain
    -SONNEN_BERRY/Sun
    -SABBIA_BERRY/Sand
    -EIS_BERRY/Hail


    BerryRutas.gif

  • New Items in Battle. To complement the battle system were added the following objects from games of new generation:
    NOTE: See attached document for new objects.

    ● Kee Berry
    ● Maranga Berry
    ● Light Clay
    ● Eviolite
    ● Liechi Berry
    ● Petaya Berry
    ● Salac Berry
    ● Klima Rock (Same effect as Heat Rock, Damp Rock, Smooth Rock and Icy Rock)
  • Changes in moves. To promote the use of some moves has increased its power and/or change of type:

    ● Cut: 60-Power, Bug-type
        ● Fly: 110-Power
        ● Strenght: Fighting-type, 20% Make foe flinch
        ● Waterfall: 20% Make foe flinch
        ● Rock Smash: 60-Power
        ● Dig: 90-Power
  • New Pokeballs. Added new effects for some Pokeballs, mainly increased his efficiency. Some are replaced, as in the case of the Moon Ball which has been replaced by Stone Ball , which increases the capture rate if the pokemon evolves by stone, for example; and accordingly changes the Apricorns system:
    ● RED_APRICORN -LevelBall
    Bag_Red_Apricorn_Sprite.pngBag_Level_Ball_Sprite.png
    ● BLU_APRICORN -LureBall
    Bag_Blu_Apricorn_Sprite.pngBag_Lure_Ball_Sprite.png
    ● BLK_APRICORN -HeavyBall
    Bag_Blk_Apricorn_Sprite.pngBag_Heavy_Ball_Sprite.png
    ● WHT_APRICORN-FastBall
    Bag_Wht_Apricorn_Sprite.pngBag_Fast_Ball_Sprite.png
    ● PNK_APRICORN -TimerBall
    Bag_Pnk_Apricorn_Sprite.pngBag_Timer_Ball_Sprite.png
    ● GRN_APRICORN-FriendBall
    Bag_Grn_Apricorn_Sprite.pngBag_Friend_Ball_Sprite.png
    ● YLW_APRICORN -StoneBall
    Bag_Ylw_Apricorn_Sprite.pngBag_Moon_Ball_Sprite.png



    New Pokeball: Dusk Ball
    - 4× if used in a cave or at night.



    Moon Ball now named "Stone Ball" and has the follow effect:
    ● 8× if used on a Pokémon that evolves with STONE or item.



    Changes in the Capture Rates of Heavy Ball favoring more pokemon with higher scores:
    ● -20 if used on Pokémon weighing less than 175.4 lbs
    ●- No modifier if used on Pokémon weight between 175.4 lbs and 409.6 lbs
    ●- +25 if used on Pokémon weighing between 409.6 lbs and 643.6 lbs
    ●- +35 if used on Pokémon weighing between 643.6 lbs and 877.6 lbs
    ●- +50 if used on Pokémon weighing more than 877.6 lbs



    +25 (409.6-643.6 lbs)
    Dragonite
    Gyarados
    Lapras
    Lugia
    Mantine
    Onix
    *Scolipede
    *Tyranitar
    *Metang
    *Aurorus
    *Glalie
    *Tyrantrum
    *Rhyperior
    *Mamoswine



    +35 (643.6-877.6 lbs)
    *Golem
    *Aggron
    *Torterra



    +50 (877.6 lbs or more)
    Snorlax
    *Steelix
    *Metagross



    *Nuevos pokemon/No update yet.

    Changes in the fuctions of Fast Ball:
    - 5× if used on the first turn of a battle.
    - 4× if used on a Pokémon with a base Speed of at least 100.
    - 4x if used on "FleeMons".
    Note: Changes and 18 Additions to the lists of "FleeMons":

    ● SometimesFleeMons
    db $51//MAGNEMITE
    db $58//SKRELP
    db $72//TANGELA
    db $7A//MR__MIME
    db $85//EEVEE
    db $5A//SHELLDER    
    db $93//DRATINI
    db $30//LARVESTA    
    db $A7//JOLTIC        
    db $1B//DRILBUR        
    db $C9//UNOWN
    db $D1//SNUBBULL
    db $D6//HERACROSS
    db $0C//LEAVANNY
    db $0F//SCOLIPEDE
    db $14//LINOONE
    db $5C//GASTLY
    db $B1//DUSKULL
    db $6D//LITWICK
    db $C8//MISDREAVUS
    db $C2//FRILLISH
    db $7B//SCYTHER
    db $FF
    
        ● OftenFleeMons
    db $68//VIBRAVA
    db $64//HELIPTILE    
    db $BE//AIPOM        
    db $34//PANCHAM        
    db $C3//JELLICENT
    db $E1//GLISCOR
    db $E7//GALLADE
    db $D8//TEDDIURSA
    db $40//KADABRA
    db $5D//HAUNTER
    db $B2//DUSCLOPS
    db $6E//LAMPERT
    db $CA//MISMAGIUS
    db $AD//AMBIPOM
    db $FF
    
        ● AlwaysFleeMons
    db $F3//RAIKOU
    db $F4//ENTEI
    db $F5//SUICUNE
    db $90//ARTICUNO
    db $91//ZAPDOS
    db $92//MOLTRES
    db $FF
  • New Abilities. There are a total of 224 abilities, of which 96 are unique to Pokemon Naturia
    As it is impossible to mention all the skills here, I suggest you review the attached document (No. 5 y 6).

    Note: Some Abilities isn't documented, you can report. (Magnetic, Foolproof, Espectrum are reported)

    *Pick Up (in battle):
        *Harvest:
        *Speed Boost:
        *Dry Skin:
        *Solar Power:
        *Rain Dish
        *Ice Body
        *Hydration
        *Leaf Guard
        *Shed skin
  • Modified Experience System. Beating an opponent pokemon, whether wild or of a trainer, the percentage of earned experience may increase or decrease depending on the difference between the level of pokemon and our opponent(s) pokémon, this facilitates training weaker pokemons and difficult overtraining. Here the list of changes:

    ● 3 niveles abajo del enemigo = +14% Exp.
        ● 4 levels below the enemy = +33% Exp.
        ● 5 levels below the enemy = +66% Exp.
        ● 6 levels below the enemy= +100% Exp.
    
        ● 3 levels above the enemy = -20% Exp.
        ● 4 levels above the enemy = -33% Exp.
        ● 5 levels above the enemy = -43% Exp.
        ● 6 levels above the enemy = -50% Exp.
  • New 'LossMoney' Formula. If you lose a battle no longer lose half of our money, but it will depend on a formula using as a variable the highest level of our Pokemons on your computer. The formula is: (High PartyMon Level) ^ 2 * 5
    Update: The new formula suggested by Glitch Kitty are:
    ● Lose against Wildmon: 1/16
    ● Lose against Normal Trainer: 1/8
    ● Lose against Gym Leader: 1/4
    ● Lose against Elite Four and Rival: 1/2

  • Miscellaneous. Data to be VERY aware when playing.

    [list=1]
    [*]Eevee evolves into Umbreon and Espeon again for friendship, yet to evolve into Espeon only be during the DAY and not during MORNING.[/*]
    [*]During SANDSTORM,  GROUND-type moves makes a 30% additional damage.[/*]
    [*]During RAIN, the GUST move causes double damage.[/*]
    [*]During RAIN, the TWISTER move causes double damage[/*]
    [*]Mold Breaker prevents the opponent uses objects that heal HP.[/*]
    [*]If the first Pokémon on your team has the ability Compound Eyes there is a 75% chance that a wild Pokémon has an equipped item and 20% chance of having its second object equipped.[/*]
    [*]Focus Band additionally has effect Focus Sash.[/*]
    [*]Metal Powder now works with Ditto Transformed.[/*]
    [*]Stick now works with Murkrow (does not work with Honchkrow).[/*]
    [*]Thick Club now works with Snubbull and Granbull.[/*]
    [*]The Red Scale is located on Route 32, which can be changed by the Exp.Share with Mr.Pokémon.[/*]
    [*]Arena Trap increases 10% chance of capturing a pokemon.[/*]
    [*]Keen Eye ignores the increase in evasion of the opponent, as in Gen. VI[/*]
    [*]The starter Eevee will have their hidden ability.[/*]
    [*]Klima Rock is in the Union Cave.[/*]
    [*]Light Clay is in the Union Cave.[/*]
    [*]The use of a curative battle object is now optional.[/*]
    [*]Use of battle mode (Shift/Set) is now optional[/*]
    [*]System TMs limitless as the sixth generation.[/*]
    [*]The Move Deleter is now in Olivine City.[/*]
    [*]By bringing the Everstone equipped and only in battle, our pokemon will have their hidden ability.[/*]
    [*]You can see the ability with our pokemon in the Stats-box.[/*]
    [*]Bill gives you a Beldum instead of Eevee.[/*]
    [*]Pikachu learns Surf  at level 34.[/*]
    [*]Zubat learns Fire Fang and Crunch to complement his ability "Vampirism" (see attached).[/*]
    [/list]

    Screenshots from Beta 0.4.0

Pokemon%20XY%20GBC%208.gif
Pokemon%20XY%20GBC%209.gif
Pokemon%20XY%20GBC%2010.gif
Pokemon%20XY%20GBC%2011.gif
Pokemon%20XY%20GBC%2012.gif
Pokemon%20XY%20GBC%2013.gif




Download available in the main post.




0.4.0 - 01/23/15
Fixed bugs:

-He can access Mt.Mortar without having defeated Team Rocket.
-Metang has genre.
-Trapinch Type is Earth/Dragon
-Crunch can decrease Sp.DEF.
-Sturdy blocks the effect of Focus Sash.
-Counter And Mirror Coat cant work with the new game.
-Hidden Power can not be Fairy type.
-Conversion2 may not be the Fairy type.
-Fast Ball only works with the first 3 pokemon (instead of 24).
-Protrean not have STAB most of the time.
-Error into routine Normalize.
-Error into the routine of Blaze/Torrent/Overgrow.
-Corrected routine Pickup.
-SYCAMORE says the name of OAK in the intro.
-Guts Loses ATK when it burned.
-Quick Feet slows when this paralyzed.
-Solar Beam is physical attack.
-Kalos starters have 'Machine Part' as item.
-Poison Touch and Poison Point can poison poison type.
-Maranga Renamed Manga Berry Berry for lack of space.

Last edited by Chamber_ (2015-01-24 06:18:57)

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#149 2015-01-24 16:34:57

ngtunganh
Member
From: Viet Nam
Registered: 2013-11-04
Post 52/67
Website

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

I going to buy new phone with 22mb just to play this on jmeboy,I hope it work

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#150 2015-01-25 05:31:33

Rocket Grunt
Member
Registered: 2014-12-27
Post 17/75

Re: Pokemon XY:Naturia Version [Beta 0.4.1 + New Move Tutors]

Hey there, I am working on another hack, but I don't know how to edit a move's animation. Can you please tell me how to do that? Thanks a lot.


Today I won't steal Pokemon

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