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I'm working on a Pokemon Pink Version from an American Pokemon Blue, and I need to change the Blue Super GB background, do you know the offsets for just that?
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Take a look around the disassembly.
Here you can find the tilemap, palettes, and tiles used for the sgb border.
https://github.com/dannye/pokered/blob/ … border.asm
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I found the source, I got an ASM editor, but how do I edit that. IT'S MY FIRST TIME!!
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Actually, asm is not needed to edit the sgb border.
I directed you to the source code because it is a useful resource to find the location of things.
If you are hex editing your hack, take a look at the link I gave you and go to those addresses in a hex editor.
The tiles for the sgb border are located at 0x72fe8.
You should edit the tiles using Tile Layer Pro or Tile Molester.
The tilemap is located at 0x72788.
The tilemap is $700 bytes long, and the full size of the screen including the sgb border is 28 * 32 tiles. Each tile in the tilemap gets two bytes. The first byte is the tile id from the sgb graphics tiles and the second byte is the palette id.
You can just edit this is a hex editor.
The palettes are located at 0x72f88. You can edit these palettes with Swampert22's PaletteEd GB.
(Swampert's website appears to be down, so I don't think he would mind if I provide a download for PaletteEd GB)
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