Skeetendo

’Cause all games were better on the GBC

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#1 2011-04-02 03:45:21

177/703

Deducing the format of hidden items

Ubitux sent this to me recently, and I thought I’d pass it on.

Scavenger Hunt

Has an example of using a debugger to figure out a function.

#2 2011-04-02 04:09:06

Miksy91
Member
Registered: 2010-10-16
Post 315/2,339

Re: Deducing the format of hidden items

I got it, sort of :D
But that was one heck of a code for loading the hidden items indeed.

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#3 2011-05-20 01:16:19

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 621/3,578

Re: Deducing the format of hidden items

what operating system are you running, kkj1116?

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#4 2011-05-20 04:26:18

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 622/3,578

Re: Deducing the format of hidden items

Ok. I haven't messed with python much at all, but given the use of / instead of \ in the file path, and the only place I've seen tar.gz files used, those instructions look like they are for linux, not windows.

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#5 2011-05-20 07:05:07

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 624/3,578

Re: Deducing the format of hidden items

python is cross platform, so you can compile it on windows as well. Just the instructions might be different.

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#6 2011-05-21 03:34:55

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 629/3,578

Re: Deducing the format of hidden items

I'm running windows xp. I have Python installed as well but I haven't messed about with PokeAnalyis. As it was merely a viewer and not an editor, I never saw much point in it, and I don't know enough about python to add the functionality to change and save things. But I can take a look at it and see what I can find. Would you mind linking me to the site for it again?


EDIT: That's not to say I didn't see a point in the program's existence, just I didn't see much point in my downloading it.

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#7 2011-05-21 05:58:19

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 630/3,578

Re: Deducing the format of hidden items

You're welcome mate. And that's cool I understand that too. I'll see what I can do

EDIT: Well it appears that this will use GTK+ Dependencies looking at the website, so that will probably be a hassle to do on windows. I'm looking into that now.

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#8 2011-05-23 06:32:08

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 636/3,578

Re: Deducing the format of hidden items

GTK is Gnome Tool Kit. Gnome is one of the desktop environments for linux. Now you don't have to run gnome to run gtk applications, otherwise you would be out of luck on windows. But it does appear that you will have to download and install something else to be able to do this, and it will be a lot of hassle for simply a viewer.

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#9 2011-05-24 02:45:21

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 641/3,578

Re: Deducing the format of hidden items

Not off the top of my head. I know Bulbapedia tells you which hidden items there are and a vague idea of where they are, but not always exact locations.

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