Skeetendo

’Cause all games were better on the GBC

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#1 2014-04-03 16:49:47

BlueMew
Member
Registered: 2014-03-27
Post 6/11

[Crystal] Shiny Starters

I've been digging around the crystal disassembly and found the asm for shinyness. With that said I was wondering if anyone knew of a way to set the starter pokemon (totodile etc.) to have the necessary dv's so that they are always shiny? I know that it can be done by setting the battle type to 07 but this isn't a battle and that it can also be done in a tradeing script but once again this isn't a trade either. So I guess what I would like to do is set the DV's through a give pokemon script or call a section of asm to set the DV's of the given pokemon. As far as asm and scripting go I have a basic understanding of how they work just not enough to figure this out it would seem. All help is appreciated thank you.

Last edited by BlueMew (2014-04-03 16:50:07)

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#2 2014-04-03 18:20:58

Miksy91
Member
Registered: 2010-10-16
Post 2,086/2,308

Re: [Crystal] Shiny Starters

All of those 3 scripts share a part in which you talk with Elm and he gives you his phone number.
You can add a couple of "load variable to ram address" scripting commands there and you don't even need to call any additional asm routines to do the job.

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#3 2014-04-03 21:16:30

BlueMew
Member
Registered: 2014-03-27
Post 7/11

Re: [Crystal] Shiny Starters

Thanks for the tip Miksy91. Do you happen to know of a good ram map for Crystal or the offset for the first pokemon's DV's?

Edit: Never Mind I found one here: http://forums.glitchcity.info/index.php?topic=1342.0

Last edited by BlueMew (2014-04-04 02:58:10)

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