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Is it possible to have an event battle that acts like a trainer (2 to 6 Pokemon in the fight) but not being a trainer? I'm not sure how to explain it... Like when you interact with the event, you fight another Pokemon after one faints, but not making it a trainer fight? Hard to explain...
(Almost) everything is possible. What you wanted to know is, how to achieve doing this?
Anyway... I couldn't tell you the straight answer what to do, but I could probably achieve doing this on my own if I wanted to implement this in my own hack. However, I'm quite skilled with writing all kinds of code with z80 asm these days. So to be realistic... you won't be able to do this in a long time, but if you want to learn how to hack, you may be able to implement this one day.
It would be fairly easy to implement this so that you would battle an invisible trainer, and you would for example give that trainer name "Pokemon group" or whatever you like, and that "Pokemon group" would challenge you instead (and sent out pokemon just like trainers would (and possibly change from pokemon to another while at it)). But if you wanted to make it properly, you would need to write new routines for that.
Last edited by Miksy91 (2014-01-23 20:31:38)
You can load consecutive wild pokemon battles with scripts easily, but the result won't look pretty...
Alternatively, editing the sprites loaded during trainer battles along with some of the text shown could do the trick... Something like "A group of Pokemon attack" and show the sprite of a pokemon instead of a trainer sprite. (or depending on how the event is, maybe the sprite could be something made by you that 'represents' the event.
Of course, as Miksy said, doing things well would require being very familiar with asm and quite a bit of work, so these are just 'easy but worse looking' alternatives, so to speak. Thinking of alternatives and 'imagination' is the key when your knowledge only gets you so far; this has always been the story in my case :P