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’Cause all games were better on the GBC

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#1 1970-01-01 00:33:30

Miksy91
Member
Registered: 2010-10-16
Post 18/2,339

Gold & CrystalMap tutorial

I remembered I made a tutorial on how to use GoldMap and CrystalMap and decided to post it here too.

Watch the tutorial here and make sure to read the description since it contains a lot of useful information.

http://www.youtube.com/watch?v=7eXNpi-vsAE

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#2 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 99/3,578

Re: Gold & CrystalMap tutorial

Thanks for posting this. Should help some of the new people get started

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#3 1970-01-01 00:33:30

empoleom
New member
Registered: 2010-10-16
Post 3/5

Re: Gold & CrystalMap tutorial

my crystalmap have a problem it doesn`t appear violet city person and signpost events

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#4 1970-01-01 00:33:30

Miksy91
Member
Registered: 2010-10-16
Post 20/2,339

Re: Gold & CrystalMap tutorial


my crystalmap have a problem it doesn`t appear violet city person and signpost events

It doesn't since it lacks them.

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#5 1970-01-01 00:33:30

~Red
Member
Registered: 2010-10-16
Post 18/276

Re: Gold & CrystalMap tutorial


my crystalmap have a problem it doesn`t appear violet city person and signpost events

You'll have to find the address of the events for Violet city then edit the ini files or change them by hand in a Hex editor.

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#6 1970-01-01 00:33:30

empoleom
New member
Registered: 2010-10-16
Post 5/5

Re: Gold & CrystalMap tutorial


my crystalmap have a problem it doesn`t appear violet city person and signpost events

You'll have to find the address of the events for Violet city then edit the ini files or change them by hand in a Hex editor.

  ???err how i can find i used google and i found nothing

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#7 1970-01-01 00:33:30

Masterge77
Member
From: Sandshore Town, Ameria Region
Registered: 2010-10-16
Post 39/93
Website

Re: Gold & CrystalMap tutorial

It does not tell me How to edit map connections, mot warps, I know about warps, I want top know about map connections, like How New bark town links to Route 29, I want to know how I can change that.....


[img]http://p.gpxpl.us/qPTY.png[/img]
CLICK MY ROBOT POKEMON ARMY OR ELSE

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#8 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 180/3,578

Re: Gold & CrystalMap tutorial

currently, you will need to do it in a hex editor. Well, technically Megamap can edit it, but the text on that page in the map editor is still in German, because MeanMrMofo was slacking too hard to translate it when he did the rest of the program. Put simply, it is annoying to edit connections, and you cannot do it with Goldmap. sorry mate.

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#9 1970-01-01 00:33:30

Masterge77
Member
From: Sandshore Town, Ameria Region
Registered: 2010-10-16
Post 41/93
Website

Re: Gold & CrystalMap tutorial

Can you help me learn hex editing, it confuses the hell outta me


[img]http://p.gpxpl.us/qPTY.png[/img]
CLICK MY ROBOT POKEMON ARMY OR ELSE

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#10 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 181/3,578

Re: Gold & CrystalMap tutorial

Well, send me a PM with what part about it is confusing, and i'll try to explain it. If it's everything, I'll try to walk you through making a few hex edits. It's really not that difficult a concept, it's just a matter of finding documentation of where things are and how they are stored, and changing them.

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#11 1970-01-01 00:33:30

Masterge77
Member
From: Sandshore Town, Ameria Region
Registered: 2010-10-16
Post 42/93
Website

Re: Gold & CrystalMap tutorial

ALso, where can I download Megamap?


[img]http://p.gpxpl.us/qPTY.png[/img]
CLICK MY ROBOT POKEMON ARMY OR ELSE

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#12 1970-01-01 00:33:30

Ben
Member
From: South Korea
Registered: 2010-10-16
Post 80/161

Re: Gold & CrystalMap tutorial

pokecommunity

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#13 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 186/3,578

Re: Gold & CrystalMap tutorial

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#14 2013-07-26 17:28:25

Pokemon_Master
Member
From: Eastern Kingdom of Mikado
Registered: 2013-05-18
Post 69/951
Website

Re: Gold & CrystalMap tutorial

Mateo wrote:

currently, you will need to do it in a hex editor. Well, technically Megamap can edit it, but the text on that page in the map editor is still in German, because MeanMrMofo was slacking too hard to translate it when he did the rest of the program. Put simply, it is annoying to edit connections, and you cannot do it with Goldmap. sorry mate.

I want to download CrystalMap and MegaMap,can you post me the link? Please.

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#15 2013-08-25 19:37:55

Pokemon_Master
Member
From: Eastern Kingdom of Mikado
Registered: 2013-05-18
Post 180/951
Website

Re: Gold & CrystalMap tutorial

Since we are discussing for Map Editing,i have to ask some questions. I know this questions are not correct writen but i think that you can understand them.

Question 1:

How to add new items or Pokémon in the ground or table ? (Pokemon inside Pokeballs like the starters at Prof Elm)

Question 2:

How to add Pokémon (not wild] like Ho-Oh at Tin Tower,that by talking to them they start battle  ?

Question 3:

How to add a person that blocks the door of any room ? (example the door of Violet city's gym)and make it movig somewhere else wen you find the needed item. Example:Guard: I  let you pass here only if you heve beaten the Sprout Tower,or Guard: I let you pass her only if you have the key.etc. Please help me Miksy.

Last edited by Pokemon_Master (2013-08-26 11:54:37)

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#16 2013-08-25 19:49:56

Miksy91
Member
Registered: 2010-10-16
Post 1,867/2,339

Re: Gold & CrystalMap tutorial

There's no way I could give you a step-by-step tutorial for achieving any of this stuff. But all of them include understanding two simple things;

1. How to work out with Event Data
2. How to script events

Event data is a data structure that is called from the Secondary Header of every map. It consists data of what kind of events are attached to that map. These events are: warps, trigger events, signpost events and people events.

Scripting events works so that every type of event (expect for warp that is) has a script pointer that points to a "script data structure". Scripting is a pretty simple process as itself, but you need to know the basics behind programming to do it (mainly, being able to think how to write commands in order to achieve the wanted result in game). Script data itself can be written byte by byte with a hex editor or a script editor such as PKSV (the exact same thing with this one - byte by byte, or command by command).

Last edited by Miksy91 (2013-08-25 19:50:57)

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#17 2013-08-25 20:12:37

AtecainCorp.
Member
Registered: 2013-04-14
Post 516/627

Re: Gold & CrystalMap tutorial

If someone need help in scripts I can help. I know that Pokemon GSC do not use RUBY SCRIPTING like pokemon RSEFRLG. But some knowledge about Pokemon GSC scripting I have like adding extra starter Pokemon and implement Gogoat Riding System to Pokemon GSC. Sorry for offtop. Meybe I can help someone beafore I earse my account from here... I have strange feeling that I am unuseless here.


http://hax.iimarck.us/topic/3435/ - Pokemon Ruby GEN V GRAPHIC hack Thread
http://hax.iimarck.us/topic/3476/ - Unused Music Midi Thread
http://hax.iimarck.us/topic/3579/ - Some info about region Thonsu

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#18 2013-09-15 10:47:39

Pokemon_Master
Member
From: Eastern Kingdom of Mikado
Registered: 2013-05-18
Post 194/951
Website

Re: Gold & CrystalMap tutorial

Miksy91 wrote:

There's no way I could give you a step-by-step tutorial for achieving any of this stuff. But all of them include understanding two simple things;

1. How to work out with Event Data
2. How to script events

Event data is a data structure that is called from the Secondary Header of every map. It consists data of what kind of events are attached to that map. These events are: warps, trigger events, signpost events and people events.

Scripting events works so that every type of event (expect for warp that is) has a script pointer that points to a "script data structure". Scripting is a pretty simple process as itself, but you need to know the basics behind programming to do it (mainly, being able to think how to write commands in order to achieve the wanted result in game). Script data itself can be written byte by byte with a hex editor or a script editor such as PKSV (the exact same thing with this one - byte by byte, or command by command).

Thanks for this. It is a bit hard to understand.but i will learn how to do it.

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#19 2013-11-07 22:38:26

Pokemon_Master
Member
From: Eastern Kingdom of Mikado
Registered: 2013-05-18
Post 514/951
Website

Re: Gold & CrystalMap tutorial

Hey i wanted to watch the video again but Where did it go?

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#20 2013-11-07 23:18:16

Miksy91
Member
Registered: 2010-10-16
Post 1,961/2,339

Re: Gold & CrystalMap tutorial

I removed some very outdated hacking videos earlier this year, probably in Spring. This here was one of them as it really served for no real purpose.
Only real vids you should check out are what I have listed as "hacking tutorial" video set.

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