Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#126 2013-08-24 20:41:50

80C
Banned
Registered: 2013-03-16
Post 1,100/1,257

Re: Comments on my PKMN GREEN Version

Great, finally this is complete, and I would say, this could be the real Official Pokemon Green USA.
Not just a hack, a real game, that's great.


I left this forum.

Offline

#127 2013-09-09 15:50:21

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 139/287
Website

Re: Comments on my PKMN GREEN Version

@80C

Thanks!



@TRIFORCE89

The previous builds on here are release candidates. The reason RHDN has version 1.2 is because that is the final release build (latest).
---
I may consider fixing the surfing in statue glitch (as found in the American Red/Blue).


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#128 2013-10-16 15:46:21

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 140/287
Website

Re: Comments on my PKMN GREEN Version

After many more hours of working with Red & Green, I've decided to venture out of the box. I played the Japanese Green, side by side, with my English Green. The results were fruitful! I present REV B 1.4!

While comparing, there were only *some* known textual differences. Well, that's a thing of the past! I have made over 30 script changes while playing alongside the Japanese version!

bgb00071_zpsa3611ca0.png

bgb00033_zps971917a0.png




Trading is now confirmed to work. You can trade between versions using BGB or another emulator! (Great for trading with flash carts)

bgb00049_zpse8371a0c.png

bgb00050_zpsaa09d9f1.png



6 Hidden item locations are changed to reflect Green Japan:

bgb00055_zps43af0978.png

bgb00056_zps8041e176.png



Glitches have been fixed... Sprites, etc. Remember the unfindable Nugget in the Safari Zone Entrance? Remember that there are only 3 Moon Stones, but 4 PKMN that evolve from it? That's been fixed! (The 4th Moon Stone replaces the Invisible PC in the Celadon hotel)

bgb00052_zps43f288df.png

bgb00054_zps86a4df91.png

bgb00065_zps1686a837.png



Don't miss out. Get your copy TODAY! Both Red and Green are available here until the RHDN upload is ready. These are the final! Nothing else can be done, as these match Red/Green Japan PERFECTLY!

Beta testers: I need your feedback!!!!

Red: http://www.mediafire.com/download/y54jd … hanced).gb

Green: http://www.mediafire.com/download/1h88r … hanced).gb

Last edited by ShaneM (2013-10-16 15:59:57)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#129 2013-10-16 23:15:43

Danny-E 33
Administrator
Registered: 2012-06-09
Post 661/1,202

Offline

#130 2013-10-17 03:07:09

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 142/287
Website

Re: Comments on my PKMN GREEN Version

Danny-E 33 wrote:

May I ask how you changed the pc to a Moon Stone?


My info came from Pokered.

CeladonHotelHiddenObjects: ; 46dc7 (11:6dc7)
    db $03,$0d,$04 ; XXX, y, x
    dbw $18,$6516
    db $04,$00,$08 ; XXX, y, x
    dbw $18,$645d
    db $FF

I use Notepad++, so it's line 72587. The pc is the first object. So, the X and Y ($03,$0d) are the coordinates for where the hidden object will be. Next, I look up the item value for a Moon Stone; it's $0a. So, I replace the $04 with $0a. The next line, with dbw, always represents 3 bytes. that's the absolute address. So, since I'm using Moon Stone instead, I did dbw $1d $6689. Remember though, that's big endian, so in hex it would be little endian (the absolute would now be $8966). That's it. I hope that I explained it in a way that wasn't too complicated. If you have any more questions, then please let me know. :)

@everyone

The four hidden item locations that changed are the Hyper Potion in SS Anne, Elixir on 5th floor of Silph Co., Route 17 item, and the Nugget in Copycat's room. These changes have been made to match Green Japan. The reason I did not do them earlier was because I didn't know. But I compared ALL of Green Japan's code with mine and you can be assured that it's correct this time. The nugget fix in Safari Zone entrance was NEVER corrected in the localized Red/Blue versions. Item finder would go off, but to no avail of finding the nugget. So that's been fixed. See the picture above. Also, the game only has 3 Moon Stones, but 4 PKMN Nidorina, Nidorino, Clefairy, and Jigglypuff needs it to evolve. By me replacing the Celdon hotel PC with one, that solves 2 problems. Now, the PC glitch is fixed, and you get 4 Moon Stones! Also, the text changes that I made are found all over the game, so a text dump may help for comparison.

Bulbapedia is wrong too on the SS Anne's hidden item. It can be found in the Japanese versions, just in a different spot. Here is the article, for those interested: http://bulbapedia.bulbagarden.net/wiki/S.S._Anne I also made some startling discoveries while playing Green Japan! I found a beta feature! I'll publish my findings soon.

Last edited by ShaneM (2013-10-17 03:11:17)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#131 2013-10-19 16:37:29

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 146/287
Website

Re: Comments on my PKMN GREEN Version

I just wanted everyone to know that Thunderbolt and Hyper Beam both have different animations in the Japanese Green. https://www.youtube.com/watch?v=RcsEPt2QaG8 They can induce seizures in epileptic individuals, similar to the anime's Electric Solder Porygon. https://en.wikipedia.org/wiki/Denn%C5%8D_Senshi_Porygon

A seizure is something like this: https://www.youtube.com/watch?v=8z2nGyegnyw

For this reason, I'm leaving the safe versions found in ALL the later versions of Gen. 1. But wait. For those who would like the original effects from Green Japan, here is your chance! I'll give you the necessary changes in hex, so that they can be made to my Green ROM and restore the effects!

;Hyper Beam
; Go to offset 0x78F10. Those three bytes are the pointer for the special effect. The bytes are: $3F, $00, $50.
; Change $00, $50 to $BE, $51 and the effect will be restored!
;Thunderbolt
;Go to offset  0x78FFB  change $07 to $02.
;This is the bit that is being AND for the special effect. The bit controls frame rates.

As a bonus, if someone wants to restore the original, non-optimized, eye-straining palette to Viridian City:

;Go to offset 0x72672 and change $A0 to $EB

Always remember to use a tool like HeBeGB9x and correct the Global Checksum, after! ;) http://www.romhacking.net/utilities/24/

If for some reason, you don't know how to use a hex editor. E-mail me and I'll be glad to help! :)

Last edited by ShaneM (2013-10-29 03:16:08)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#132 2013-10-19 17:17:29

RPD490
Member
From: Blackthorn City, Johto
Registered: 2012-09-29
Post 228/260
Website

Re: Comments on my PKMN GREEN Version

This is awesome! But when I went to try to restore the original palette for Viridian City, the offset 0x62672, all I found was blank space.

Offline

#133 2013-10-19 17:46:25

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 148/287
Website

Re: Comments on my PKMN GREEN Version

RPD490 wrote:

This is awesome! But when I went to try to restore the original palette for Viridian City, the offset 0x62672, all I found was blank space.

Sorry, that was a typo. It should be *0x72672. The other 2 codes are right though. So replace the $A0 there with $EB. Again, my bad. I also corrected it in my last post.


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#134 2013-10-20 16:17:15

80C
Banned
Registered: 2013-03-16
Post 1,159/1,257

Re: Comments on my PKMN GREEN Version

Yeah, I'll try out both of them, you've got 2 nice conversions\hacks and as far as I've seen you've made it perfect - it now matches with the japanese release.

Nice, I'll try as soon as possible!


I left this forum.

Offline

#135 2013-10-20 19:19:19

YORAMRW
Member
From: Dutchland.
Registered: 2013-03-29
Post 850/1,200
Website

Re: Comments on my PKMN GREEN Version

ShaneM wrote:

Always remember to use a tool like HeBeGB9x and correct the Global Checksum, after! ;) http://www.romhacking.net/utilities/24/


Otherwise, a real Game Boy wouldn't care, right?


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in LSDJ and FamiTracker.

“God created the Earth, but the Dutch created the Netherlands.”

Offline

#136 2013-10-21 15:47:38

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 152/287
Website

Re: Comments on my PKMN GREEN Version

TheMoneyOfTheWorld wrote:
ShaneM wrote:

Always remember to use a tool like HeBeGB9x and correct the Global Checksum, after! ;) http://www.romhacking.net/utilities/24/


Otherwise, a real Game Boy wouldn't care, right?

That is correct. Though, it is always a good idea to do so in order to create a more professional feel to the work. I always fix my checksum with any new builds. Nintendo did the same when they made Game Boy games, too. Take Super Mario Land II for example. They made two revisions, up to REV B, and always updated their checksum.

Last edited by ShaneM (2013-10-21 15:48:38)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#137 2013-10-21 16:14:24

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 153/287
Website

Re: Comments on my PKMN GREEN Version

Onto the beta thing that I found in Green Japan. In the Seafoam Islands, the signs for the Seafoam entrance are on the outside. But there are two warps on the inside that don’t point to anything in particular. I stumbled across this while comparing object data with Green Japan. It could very well be a text post for ‘Welcome to SEAFOAM ISLANDS’ before it was moved to the outside. Compare data between my Green and Green Japan:

;My Green

SeafoamIslands1Object: ; 0x4484f (size=72)
    db $7d ; border tile

    db $7 ; warps
    db $11, $4, $0, $ff
    db $11, $5, $0, $ff
    db $11, $1a, $1, $ff
    db $11, $1b, $1, $ff
    db $5, $7, $1, SEAFOAM_ISLANDS_2
    db $3, $19, $6, SEAFOAM_ISLANDS_2
    db $f, $17, $4, SEAFOAM_ISLANDS_2

    db $0 ; signs

    db $2 ; people
    db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, $10, $1 ; person
    db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, $10, $2 ; person

Next

;Green Japan

SeafoamIslands1Object: ; 0x44e2f 
    db $7d ; border tile

    db $7 ; warps
    db $11, $4, $0, $ff
    db $11, $5, $0, $ff
    db $11, $1a, $1, $ff
    db $11, $1b, $1, $ff
    db $5, $7, $1, SEAFOAM_ISLANDS_2
    db $3, $19, $6, SEAFOAM_ISLANDS_2
    db $f, $17, $4, SEAFOAM_ISLANDS_2

    db $2 ; beta signs
        db $0d, $05, $03
        db $0d, $19, $04

    db $2 ; people
    db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, $10, $1 ; person
    db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, $10, $2 ; person

As you can see, the beta data is for signs, while every other version is empty there. I have not included it in my version, because Green Japan crashes when you press A by the unused pointers. Below, I have included pictures of where to press A, along with Green Japan, and a .sav file. You may use my Gyrados and Spearow to FLY/SURF between entrances to check this cool feature out!

bgb00075_zps767fef4c.png

bgb00074_zps94737e88.png

http://www.mediafire.com/download/0ueqn … hanced).gb

http://www.mediafire.com/download/0acyv … nhanc).sav

Last edited by ShaneM (2013-12-06 19:34:54)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#138 2013-10-21 16:17:59

YORAMRW
Member
From: Dutchland.
Registered: 2013-03-29
Post 855/1,200
Website

Re: Comments on my PKMN GREEN Version

ShaneM wrote:

That is correct. Though, it is always a good idea to do so in order to create a more professional feel to the work. I always fix my checksum with any new builds. Nintendo did the same when they made Game Boy games, too. Take Super Mario Land II for example. They made two revisions, up to REV B, and always updated their checksum.


But what's the reason why Nintendo has built such a checksum system in it?


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in LSDJ and FamiTracker.

“God created the Earth, but the Dutch created the Netherlands.”

Offline

#139 2013-10-21 16:55:29

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 154/287
Website

Re: Comments on my PKMN GREEN Version

TheMoneyOfTheWorld wrote:


But what's the reason why Nintendo has built such a checksum system in it?


So that manufacturer's are able to maintain the integrity of their work. If somebody were to tamper with said work, the checksums wouldn't match.

The global checksum contains a 16 bit checksum (upper byte first) across the whole cartridge ROM. Produced by adding all bytes of the cartridge (except for the two checksum bytes). The Gameboy doesn't verify this checksum.


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#140 2013-10-23 05:42:25

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 156/287
Website

Re: Comments on my PKMN GREEN Version


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#141 2013-10-23 08:27:49

Airikita
Member
Registered: 2013-10-16
Post 26/41

Re: Comments on my PKMN GREEN Version

I want this mod, is it good to go? I'll e-mail you for it.

Offline

#142 2013-10-23 16:11:20

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 157/287
Website

Re: Comments on my PKMN GREEN Version

Mod??? What do you mean by that? My Green is done, yes.

I have a special holiday present that I'll be releasing soon on this topic, though. My new e-mail is shanespkmngreen21@gmail. com (minus the 21 and space before com, to reach me. I do this to prevent those damn spambots from nagging me.)

Last edited by ShaneM (2013-10-23 16:19:54)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#143 2013-10-23 19:24:20

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 158/287
Website

Re: Comments on my PKMN GREEN Version

I'll let my fans decide: Who thinks that I should COMPLETELY remove Missingno.? As in, no more playable GHOST, but rather, make a regular Pokemon show up when Missingno. would be called? No more glitch, period... Suggestions, please.

EDIT: Missingno. is ALREADY fixed in Cinnabar coasts, for those who didn't read the readme, or earlier posts. So, either way, right now Missingno. can only be found be using a cheating device.

Last edited by ShaneM (2013-10-23 19:25:58)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#144 2013-10-23 22:06:03

Airikita
Member
Registered: 2013-10-16
Post 29/41

Re: Comments on my PKMN GREEN Version

Why did you remove Missingno? I wanted to hunt Missingno down... I loved it.

Offline

#145 2013-10-23 22:14:40

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 159/287
Website

Re: Comments on my PKMN GREEN Version

It is still there and optimized, too. But only by using a cheat device, such as Gameshark. Use 0120D8CF

EDIT Missingno. isn't on Cinnabar in Green Japan either way.

Last edited by ShaneM (2013-10-23 22:15:15)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#146 2013-10-24 19:07:36

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 160/287
Website

Re: Comments on my PKMN GREEN Version

I promised a holiday present.

So, I found one last thing that can be optimized. I will release REV C, the final, on DEC. 01, 2013. It will be released at around 5pm EST. With that, I will be having a promotion, from DEC 09 - JAN 13, in which you may send me your save file (from the then released REV C) and I will put one of the following POKEMON of your choice in it:

-lvl 15 Amnesia Psyduck (previously only obtainable through Stadium)

-Surfing Pikachu (when you send me your save file, I can make a Pikachu that you already have learn it, or provide one myself; option 1 of these two was necessary for Stadium)

-*NEW! A promotional ultra Rhydon, with Rhyperior's stats, that I give out from my save file to yours. (Green only)

-*NEW! A promotional flying Gyrados, which knows WING ATTACK and FLY (Red only)

These last two will be limited to which version you have. So if you want both, you'll need a Red and Green save! (From MY Red or Green, as other saves are not usable.) Stay tuned for further details. Thanks.

Last edited by ShaneM (2013-10-24 19:22:55)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#147 2013-10-24 20:38:08

stag019
Idea Killer
Registered: 2011-01-05
Post 517/630

Re: Comments on my PKMN GREEN Version

ShaneM wrote:

These last two will be limited to which version you have. So if you want both, you'll need a Red and Green save! (From MY Red or Green, as other saves are not usable.) Stay tuned for further details. Thanks.

Can you tell the two apart? In the original games, save files between Red and Blue (not sure on anything other than the US releases) were 100% compatible. Theoretically, I could play Green twice and give you both save files, saying one is Green and one is Red. Unless you have your own way of telling them apart.

Also, I'm very interested in the ultra Rhydon, specifically, how you implemented it. Will you "evolve" a Rhydon that the player already has? Will you give out a Rhydon that just has it's stats altered to be better. Will you actually plug in Rhyperior base stats into the formula along with random IVs to make it authentic. If so, will it be at level 100? If not, leveling up will recalculate it's stats with Rhydon's base stats. Or is there a duplicate Rhydon in the game with it's own ID number and base stats, but everything else is the same.

I'm very bad at concluding long posts.


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#148 2013-10-24 21:03:36

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 161/287
Website

Re: Comments on my PKMN GREEN Version

stag019 wrote:
ShaneM wrote:

These last two will be limited to which version you have. So if you want both, you'll need a Red and Green save! (From MY Red or Green, as other saves are not usable.) Stay tuned for further details. Thanks.

Can you tell the two apart? In the original games, save files between Red and Blue (not sure on anything other than the US releases) were 100% compatible. Theoretically, I could play Green twice and give you both save files, saying one is Green and one is Red. Unless you have your own way of telling them apart.

Also, I'm very interested in the ultra Rhydon, specifically, how you implemented it. Will you "evolve" a Rhydon that the player already has? Will you give out a Rhydon that just has it's stats altered to be better. Will you actually plug in Rhyperior base stats into the formula along with random IVs to make it authentic. If so, will it be at level 100? If not, leveling up will recalculate it's stats with Rhydon's base stats. Or is there a duplicate Rhydon in the game with it's own ID number and base stats, but everything else is the same.

I'm very bad at concluding long posts.


Well, both my games are hacks of blue, so you can go as far as sending me a blue save. One can use their Green save on my Red. The reason that I said this, was in case someone sent me a regular Red save expecting a promo Pokemon. I learned that I have to state things like that because people do crazy things on here a lot. (I've seen soooo much spam/RIDICULOUS posts on these forums.) A regular Red save wouldn't work with Blue because they are off by a byte because of CredVersion (from Pokered).

I am aware of what you said. So it will be lvl 100 or the base stats will revert upon leveling up. I have tested and traded between 2 games in BGB and I confirm that it works. Here is what I did, I took a copy of my Green, went to

RhydonBaseStats: ; 39002 (e:5002)
    db DEX_RHYDON ; pokedex id
    db 105 ; base hp
    db 130 ; base attack
    db 120 ; base defense
    db 40 ; base speed
    db 45 ; base special

and changed its stats to Rhyperior. I then captured a Rhydon, leveled it up to 100, and traded to my regular Green ROM. Works like a charm! It's stats are stable too. I will do the same for Surfing Pikachu, Amnesia Psyduck and Flying Gyrados. TM/HM are controlled by flag bits, with 0 being false and 1 being true. EX:

; learnset
    db %11100000
    db %00000011
    db %10001000
    db %11001111
    db %10100010
    db %10001000
    db %00100010

Even though I got ultra Rhydon to work, I'm going to see if I can come up with a better idea than that. I mean, I have til DEC 09th for the promotion anyway.

If I don't come up with a better idea, ultra Rhydon will stay and will be transferred to the save file from my special Green version.

Last edited by ShaneM (2013-10-24 21:07:00)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

#149 2013-10-25 04:34:53

stag019
Idea Killer
Registered: 2011-01-05
Post 518/630

Re: Comments on my PKMN GREEN Version

So you're saying unless you change your methods, everyone is going to get an ultra Rhydon with the exact same IVs (and EVs too)?


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

Offline

#150 2013-10-25 17:10:55

ShaneM
Member
From: United States (USA)
Registered: 2013-03-11
Post 164/287
Website

Re: Comments on my PKMN GREEN Version

No. I will catch every Rhydon I give away and level it to 100. That way, they will all have Rhyperior's stats and still have different EV's/IV's. It's about 1 in a thousand that they will all have the exact same stats at 100 as every wild Pokemon is different.

Last edited by ShaneM (2013-10-25 17:12:24)


I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:

*Pokemon_Master
*Noizy
*lipun
*Spambots

Offline

Board footer

Powered by FluxBB