Skeetendo

’Cause all games were better on the GBC

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#1 2012-01-09 07:55:33

koolboyman
Member
Registered: 2010-10-16
Post 42/203

Unused song found in Pokemon Red

A very simple song that no pointers point to. I had to do some restoration and I think this is the best I'm going to get it even though there's obvious problems with one of the channels.  You can listen to it for yourself: http://www.sendspace.com/file/l6yp78

??: a913 - ? Channel 1
??: a9cf - ? Channel 2
??: aa6f - ? Channel 3

To hear it in game, change these:

822F: change to 1369
8232: change to cf69
8335: change to 6f6a

It won't sound as good as the restoration I made, the octaves in game are set way too high so I set them lower.

Last edited by koolboyman (2012-01-09 08:07:21)

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#2 2012-01-09 08:44:15

Vitharix
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Registered: 2011-12-29
Post 7/396

Re: Unused song found in Pokemon Red

I wonder what this was going to be used for. I could almost imagine it being for the SS Anne, like an early beta song.

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#3 2012-01-10 04:00:53

Melash
Member
Registered: 2010-10-16
Post 62/132

Re: Unused song found in Pokemon Red

Awesome find, I'm sure you're the first and only to discover this. This sounds pretty cool. And I could see it being the SS Anne song.

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#4 2012-01-16 04:18:57

koolboyman
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Registered: 2010-10-16
Post 43/203

Re: Unused song found in Pokemon Red

Here's a better version on my youtube.  http://www.youtube.com/watch?v=gKMW7E8tbGU

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#5 2012-01-16 08:40:35

stag019
Idea Killer
Registered: 2011-01-05
Post 126/630

Re: Unused song found in Pokemon Red

Ckoolboyman: Simply amazing. I don't really know how the music is stored in Pokemon games but I have some questions.

"the octaves in game are set way too high so I set them lower" Is the data it reads for the octaves meant for that, or is it reading (a) different byte(s) to determine that. And same with the tempo.

Also, you should totally put this on tcrf's article.

Edit: Oh one more question. How much space does this waste? :P

Last edited by stag019 (2012-01-16 08:42:52)


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

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#6 2012-01-16 12:48:18

Torchickens
Member
Registered: 2011-01-02
Post 12/47

Re: Unused song found in Pokemon Red

The tempo is determined by byte WRAM $C0E9 I think (lower value=faster tempo) so I suspect that if the music was played somewhere other than Pallet Town (which the offsets change) like Cinnabar Island the tempo would be different?

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#7 2012-01-16 12:57:27

koolboyman
Member
Registered: 2010-10-16
Post 44/203

Re: Unused song found in Pokemon Red

Torchickens wrote:

The tempo is determined by byte WRAM $C0E9 I think (lower value=faster tempo) so I suspect that if the music was played somewhere other than Pallet Town (which the offsets change) like Cinnabar Island the tempo would be different?

The tempo is declared in the song itself so it's correct.


stag019 wrote:

"the octaves in game are set way too high so I set them lower" Is the data it reads for the octaves meant for that, or is it reading (a) different byte(s) to determine that. And same with the tempo.

Edit: Oh one more question. How much space does this waste? :P

The octaves were declared in the song, they were just two octaves two high so i lowered them all by two to make it sound alright.  And this wastes 0x15C bytes.

Last edited by koolboyman (2012-01-16 12:59:20)

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#8 2012-01-17 01:32:40

Mugendai
New member
Registered: 2012-01-17
Post 1/1

Re: Unused song found in Pokemon Red

This impresses me. Pokemon Red/Blue is such an old game, but there are still new things we find out about it.

It does sound rather Pokemon-y, but also evident that they probably weren't going to use the song for anything.

Also, this is only mostly related, but I listened to this song half-expecting it to sound like the ("glitch") song I found by accident and recorded while toying around with a certain Gameshark code that I've since lost. I haven't been able to reproduce it since, either.

You can listen to it here: http://mercurylampe.ath.cx/rbyglitchmusic.mp3

This is probably only noises generated by poking around in inappropriate locations in the game's RAM and causing the game itself to screw up, but it sounds oddly extremely musical. It could either be a remnant of an existing song that we've heard before (much more likely, but I can't identify it with any other song; if someone can, please tell me) or an altered version of a beta song. And yes, VBA's echo effect was on. Sorry about that.

Last edited by Mugendai (2012-01-17 01:47:48)

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#9 2012-01-17 02:46:31

Melash
Member
Registered: 2010-10-16
Post 70/132

Re: Unused song found in Pokemon Red

Very nice discovery, and a very interesting sounding song.

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#10 2012-01-22 05:57:31

RegalSin
New member
Registered: 2012-01-22
Post 1/2

Re: Unused song found in Pokemon Red

I remember this about Pokemon. Their was all kinds of glitches with the original game.

In Pokemon I rmemeber something like that song, from the MISSINGNO. findings, as well as something like that from G/S.
Another instance was when I was browsing the Elite four pokemon, and I had so many differnt kinds of pokemon stored in that data. After awhile it becamed garbled.

It is not nothing new to a person who would play the game like crazy. I even remember pigeot with thunder, and dragon Knight having ATK pwr above 400 without cheating.

It is nice to hear that horror show again.

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#11 2012-01-22 19:47:14

ehw
New member
Registered: 2012-01-22
Post 1/1

Re: Unused song found in Pokemon Red

Regarding the song found in Pokemon Red. Have you tried looking at Yoshi/Nontan to Issho for the Gameboy to see if maybe it's a leftover from those games? I always assumed that since Yoshi was developed by GameFreak, the sound drivers for both games are similar to each other. The song itself sounds more fitting for those games too, in my opinion...

EDIT: I believe I found the song in Yoshi for the Gameboy as well (Yoshi (U) [!].gb to be more precise). I don't know for sure, but the data seems similar with some differences. I don't know if it's actual sound data or not, can someone with more knowledge look at this?

I believe there are 3 channels, located at:

Ch1 - 0x7960
Ch2 - 0x7A25
Ch3 - 0x7AF0

I can't seem to find any data like this in Nontan to Issho, though. Perhaps they used a different driver for that game.

Also, are you sure that channel 3 is located at 0xAA6F? I think it's located at 0xAA76...

EDIT: Nevermind, someone answered everything over at tcrf (http://tcrf.net/Talk:Pok%C3%A9mon_Red_and_Blue).

Last edited by ehw (2012-01-22 22:20:31)

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#12 2012-01-22 23:23:09

koolboyman
Member
Registered: 2010-10-16
Post 47/203

Re: Unused song found in Pokemon Red

ehw wrote:

Regarding the song found in Pokemon Red. Have you tried looking at Yoshi/Nontan to Issho for the Gameboy to see if maybe it's a leftover from those games? I always assumed that since Yoshi was developed by GameFreak, the sound drivers for both games are similar to each other. The song itself sounds more fitting for those games too, in my opinion...

EDIT: I believe I found the song in Yoshi for the Gameboy as well (Yoshi (U) [!].gb to be more precise). I don't know for sure, but the data seems similar with some differences. I don't know if it's actual sound data or not, can someone with more knowledge look at this?

I believe there are 3 channels, located at:

Ch1 - 0x7960
Ch2 - 0x7A25
Ch3 - 0x7AF0

I can't seem to find any data like this in Nontan to Issho, though. Perhaps they used a different driver for that game.

Also, are you sure that channel 3 is located at 0xAA6F? I think it's located at 0xAA76...

EDIT: Nevermind, someone answered everything over at tcrf (http://tcrf.net/Talk:Pok%C3%A9mon_Red_and_Blue).

It sounds very different. I mapped out all the songs in Yoshi and it doesn't appear to be anywhere there. Nontan to Issho doesn't use the same engine (well it might, it could just have different hex identifiers, i'll look through it later).  Strangley enough, Pokemon Pinball uses the same music engine as Pokemon Gold (Which is basically the same with different hexadecimal identifiers for everything), and Pokemon Pinball wasn't made by Gamefreak (probably just let it to them).

Last edited by koolboyman (2012-01-22 23:25:45)

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#13 2013-07-27 14:50:43

YORAMRW
Member
From: The Netherlands
Registered: 2013-03-29
Post 526/1,199
Website

Re: Unused song found in Pokemon Red

I am going to make a restoration of this song, which is as good ad the Koolboyman one, or even better.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#14 2013-08-11 20:13:03

AtecainCorp.
Member
Registered: 2013-04-14
Post 480/627

Re: Unused song found in Pokemon Red

I did midi of this theme.


http://hax.iimarck.us/topic/3435/ - Pokemon Ruby GEN V GRAPHIC hack Thread
http://hax.iimarck.us/topic/3476/ - Unused Music Midi Thread
http://hax.iimarck.us/topic/3579/ - Some info about region Thonsu

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#15 2013-09-20 21:57:01

Danny-E 33
Administrator
Registered: 2012-06-09
Post 643/1,119

Re: Unused song found in Pokemon Red

I always felt like what you say is the 3rd channel at AA6F must not have been meant to go with this song, and it turns out:

Music_Cities1_branch_aa6f:
    tempo 0, 232
    loopchannel 0, Music_Cities1_branch_aa79

Music_Cities1_Ch1: ; aa76 (2:6a76)
    tempo 0, 144

Music_Cities1_branch_aa79:

what you say is the 3rd channel is an alternate beginning for the Viridian theme which plays it with a different tempo. This is for the Hall of Fame when the Viridian theme plays very slowly.

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