Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2013-09-01 19:43:35

ablahblah987
Member
Registered: 2013-06-24
Post 8/30

editing legendary beasts event in gold

Could somebody please explain to me how I would go about making it so that Articuno, Zapdos, and Moltres get unleashed unto Johto rather than Suicune, Raikou, and Entei?

Offline

#2 2013-09-01 20:18:50

YORAMRW
Member
From: The Netherlands
Registered: 2013-03-29
Post 704/1,194
Website

Re: editing legendary beasts event in gold

Changing the POKéMON called in the script, maybe.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

Offline

#3 2013-09-01 20:32:45

AtecainCorp.
Member
Registered: 2013-04-14
Post 564/627

Re: editing legendary beasts event in gold

Easy... Change command about pokemon to number from 00 to FF and done XD


http://hax.iimarck.us/topic/3435/ - Pokemon Ruby GEN V GRAPHIC hack Thread
http://hax.iimarck.us/topic/3476/ - Unused Music Midi Thread
http://hax.iimarck.us/topic/3579/ - Some info about region Thonsu

Offline

#4 2013-09-02 05:51:51

comet
Member
Registered: 2012-04-09
Post 290/679

Re: editing legendary beasts event in gold

in crystal:

InitRoamMons: ; 2a2a0
; initialize RoamMon structs

; species
    ld a, RAIKOU
    ld [RoamMon1Species], a
    ld a, ENTEI
    ld [RoamMon2Species], a
;   ld a, SUICUNE
;   ld [RoamMon3Species], a

; level
    ld a, 40
    ld [RoamMon1Level], a
    ld [RoamMon2Level], a
;   ld [RoamMon3Level], a

; raikou starting map
    ld a, GROUP_ROUTE_42
    ld [RoamMon1MapGroup], a
    ld a, MAP_ROUTE_42
    ld [RoamMon1MapNumber], a

; entei starting map
    ld a, GROUP_ROUTE_37
    ld [RoamMon2MapGroup], a
    ld a, MAP_ROUTE_37
    ld [RoamMon2MapNumber], a

; suicune starting map
;   ld a, GROUP_ROUTE_38
;   ld [RoamMon3MapGroup], a
;   ld a, MAP_ROUTE_38
;   ld [RoamMon3MapNumber], a

; hp
    xor a ; generate new stats
    ld [RoamMon1CurHP], a
    ld [RoamMon2CurHP], a
;   ld [RoamMon3CurHP], a

    ret
; 2a2ce

in gold, this is at a:67d7 (0x2a7d7) with the suicune parts still in

Offline

#5 2013-09-02 09:25:38

AtecainCorp.
Member
Registered: 2013-04-14
Post 565/627

Re: editing legendary beasts event in gold

Change in that Routine All Dogs to Legendary Birds and done... In my Pokemon Ruby Renev I did that same way <But I copy ready GROUDON SCRIPT> To add KYOGRE and DEOXYS.


http://hax.iimarck.us/topic/3435/ - Pokemon Ruby GEN V GRAPHIC hack Thread
http://hax.iimarck.us/topic/3476/ - Unused Music Midi Thread
http://hax.iimarck.us/topic/3579/ - Some info about region Thonsu

Offline

#6 2013-09-02 18:00:12

ablahblah987
Member
Registered: 2013-06-24
Post 10/30

Re: editing legendary beasts event in gold

Thank you for the responses. I'm happy to see that this looks pretty easy to do.

Offline

Board footer

Powered by FluxBB