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How the heck did the makers of Keitai Denjuu Telefang for GBC make the music so genious and... COMPLICATED; ??!
In April this year, 80C requested me to remake the D-Shot menu theme from Keitai Denjuu Telefang. It was too complicated for me, so I rejected it. Now, I finally started with making it. I listened the song from the GBS file layer by layer, and I wondered how complicated, but genious the music was built.
When I was remaking the song in FamiTracker, it came out to placing MANY Vibrato commands, volume values, and MANY notes in one row. I also made a halting instrument, to reproduce the arpeggio. Even when I remade those things, it sounds far from similar to the original. How should the makers of Keitai Denjuu Telefang have programmed this song, and all the other songs from this game?? Have they used the GHX Sound Engine, I don't think that's possible, because the GHX Sound Engine is made by Shin'en Games, where is said that they won't release the engine, and only use for their own purposes. But what then?? Which sound engine could play so much notes, arpeggio's and vibrato setting in one time?? I am really interested in this sound engine, so if I could find it, I could make my own PROFESSIONAL Game Boy Music.
However, Here is my work so far for the FamiTracker REmake of the song. It is WAY from complete, and is messed up at the end.
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker