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I'm extremely frustrated here because I haven't the faintest clue as to how to read a pointer table or repoint data in a ROM, but I can't find anything here that explains how to do that. Everything I've found that mentions repointing at all has assumed that the reader knows the first thing about repointing data, which I don't.
A simple, practical explanation with an example or two is all that I'm looking for here.
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Check my video tutorials in gen 2 section, and specifically part 2. That will do :-)
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I also don't get the pointer stuff. That's why I can't insert music without replace original.
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in LSDJ and FamiTracker.
“God created the Earth, but the Dutch created the Netherlands.”
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That video's an hour long, so if I don't find my answer in it, maybe it's just over my head. I hope not o_O
Anyway, thanks!
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Shouldn't be that difficult to understand :)
Also, I'd highly recommend checking the following vids as well. But... you probably "get involved" anyhow, hahha!
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Does your tutorial also work for Gen I?
Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in LSDJ and FamiTracker.
“God created the Earth, but the Dutch created the Netherlands.”
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Every single Gameboy game works literally the same way. So, yes.
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