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hii guys,
Anybody pls tell me how to create starter pokemon event?
lyk eevee in the miksy91's pokemon dark energy.
Last edited by Axe Jaw (2013-05-11 18:55:09)
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check out how the game does it
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ty comet but what is this, this is asm or something explain me please.
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@Dragon~Fly
Welcome to skeetendo! :)
That is GB-Z80 ASM. The ";" are where the commentaries start. The "0x" are offsets in ROM. He pointed you to the event routine.
Last edited by ShaneM (2013-05-08 05:57:46)
I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:
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@Dragon~Fly
Welcome to skeetendo! :)
That is GB-Z80 ASM. The ";" are where the commentaries start. The "0x" are offsets in ROM. He pointed you to the event routine.
Thank you sir shanem,
but some more help please. m confused :\
Last edited by Axe Jaw (2013-05-08 06:18:31)
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If you want help, you NEED to be more specific. :)
Help with what? What did you try? What's the issue?
Use this mnemonic sheet for doing routines in hex, very handy. ;)
http://pastraiser.com/cpu/gameboy/gameboy_opcodes.html
Wish you the best. --shanem
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That is GB-Z80 ASM.
not quite.. in this case it's the game's overworld scripting, using pksv command names
Last edited by comet (2013-05-08 06:32:05)
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Actually no, that isn't ASM that he linked to, even though it is part of the disassembly. The events in the game use their own internal scripting system (unlike Red, that used Assembly for events). So what he linked to is the scripting commands that are used for the events in Elm's lab.
You could also try reading some of the scripting tutorials we have around here, as well as taking a look at Tauwasser's scripting compendium to get a feel for what some of those commands do.
EDIT: I see comet beat me to this haha.
Last edited by Mateo (2013-05-08 06:32:25)
I am not very active on this forum. I only pop in from time to time.
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Il tryng to put a pokemon on front of heroes room's door or in cave (lyk prism)
the only issue is which tools i shall use for this?
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Il tryng to put a pokemon on front of heroes room's door or in cave (lyk prism)
the only issue is which tools i shall use for this?
1. Repoint the event data of that map elsewhere, and copy paste the original event data there (with a hex editor). Johtomap may be able to do this automatically without messing anything up but can't be sure.
2. Add the data of your own new event there and increase the [amount of people] byte in event data structure by 1.
3. Add the script data for this new person event you added there.
I'd do all of these phases with hex editor, Johtomap and pksv. Or, just a hex editor as its own.
Once again I'm linking this, but might be worth checking out my video tutorials in Gen II section to get a grasp on how to do the "hacking stuff":
http://hax.iimarck.us/topic/382/
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Yo! now i understand.^^
Thank you so much for all you’ve done to help me.
Ta! Cheers!
Last edited by Axe Jaw (2013-05-17 08:44:19)
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Your welcome. :)
Comet was right, that is scripting. I meant that that is a disassemble, which uses GB-Z80.
I'm back. I'll try not to get as frustrated with stupid questions. People on my naughty list:
*Pokemon_Master
*Noizy
*lipun
*Spambots
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