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I was wondering if anyone knew how the game determines which overworld sprite belongs to which Pokemon. Also, is there a list of valid overworld sprites?
You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.
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Table starting at $7190D, 1 nybble per entry, Pokedex order. Values correspond to:
(Tile_ID) \ 4
Last edited by Sawakita (2011-09-26 21:47:58)
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Thank you so much that was so easy. That's why I could never find it myself; I never thought it would just be a nibble as opposed to a full byte.
Also, is there a list of valid overworld sprites?
You didn't show me this, but since it's simple enough to edit it, I'll make my own table here for anyone's reference (with whatever it looks closest to in parenthesis):
0x0 - Generic Monster (Rhydon)
0x1 - Ball (Voltorb)
0x2 - Helix (Omanyte)
0x3 - Fairy (Clefairy)
0x4 - Bird (Pidgey)
0x5 - Water (Dewgong)
0x6 - Insect/Bug (...Beedrill maybe?)
0x7 - Grass (...Honestly, just watching it freaks me out. It doesn't really look like any Pokemon)
0x8 - Snake (Ekans/Dratini)
0x9 - Bull/Cow/wtf? (I don't know, Taurus maybe?)
0xA - Glitch 1 (Your Mom)
0xB - Glitch 2 (Your Dad)
0xC - Glitch 3 (Your Uncle)
0xD - Glitch 4 (Your Hairdresser)
0xE - Glitch 5 (Doesn't actually really look like a glitch, stays consistent on different maps, isn't just a person, and can anyone tell me if it's actually used for something somewhere else?)
0xF - Glitch 6 (MissingNo.)
Bonus points to anyone that gets the movie reference.
You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.
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Is there a method to insert new overworld and assign them instead of the glitched ones?
I mean something like add the pikachu overworld from yellow to red\blue (I did it with tlp) and then assign that overworld as number 0xA.
It would be less boring see much different sprites (and maybe, add all the overworld of Gold\Silver and then hack the overworld assignment & at last edit the overworld table).
I left this forum.
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