Skeetendo

’Cause all games were better on the GBC

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#1 2012-06-17 16:11:04

Miksy91
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Registered: 2010-10-16
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Pokemon G/S/C - Nuzlocke Version

I've been watching some Nuzlocke videos in Youtube and got an idea in my mind.
Here you can see what I've thought of doing:

http://www.youtube.com/watch?v=eCQy2lZgOtE

In case you don't know what a Nuzlocke playing is, here is a brief explanation:

Everytime one of your pokemon faints, you won't revive it anymore and just release it in a pokemon center.
That's all about it, I guess but in that video you can see what I thought of as an improvement to this.

Does somebody here like the idea of this (small and simple) hack?

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#2 2012-06-22 17:01:28

ElectrikeInc
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Registered: 2012-02-14
Post 81/120

Re: Pokemon G/S/C - Nuzlocke Version

That's a great idea! However, my sister said you also can't catch Pokémon other than events and the first you see on a route. Is that true? If so, is it impossible to program, or did you just not know? If not, I can assume that's why you didn't put it.


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#3 2012-06-22 18:18:01

tekcoR
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From: Celadon City
Registered: 2010-10-16
Post 119/165

Re: Pokemon G/S/C - Nuzlocke Version

I hope it gets finished; I love playing and reading nuzlockes. I've read the thread on Pokecommunity. As for the problem with (max)revives, why don't you just disable the effect/asm routine? I think it's less effort than to remove them entirely from the game. Also the HM slave dying thing is cruel, I guess players have to buy a lot more escape ropes than usual. (would love to see it as a key item) :)


Cya

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#4 2012-06-23 13:20:27

Miksy91
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Registered: 2010-10-16
Post 930/2,339

Re: Pokemon G/S/C - Nuzlocke Version

I actually managed to remove all the Revives and Max Revives from the game already.
It didn't take long to check all the item and hidden item locations and compare their script codes to the "script codes" of Revive and Max Revive with PKSV. I also searched for bytes 27 and 28 from the original mart data and just removed them (as well as Revival Herb from the basement shop in Goldenrod).

27 Check for coins code
28 Give cell phone number

Having Escape Rope as a Key Item wouldn't change much I'm afraid but I might just make it that way. I also noticed another thing I didn't take in notice: I had a Tentacruel and it died on Route 41 and I was still surfing with it afterwards. Anyway, pokemon games aren't designed for this kind of "nuzlocke-thingy" so I guess I'll just leave it as it is and mention the bugs in the beginning of the hack possibly.

ElectrikeInc wrote:

That's a great idea! However, my sister said you also can't catch Pokémon other than events and the first you see on a route. Is that true? If so, is it impossible to program, or did you just not know? If not, I can assume that's why you didn't put it.

I've to say I've no idea what you're talking about here :S

Last edited by Miksy91 (2012-06-23 13:22:57)

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#5 2012-06-23 14:00:50

471/703

Re: Pokemon G/S/C - Nuzlocke Version

Something you may not have thought of: Rare Candies will also revive a fainted Pokémon if its max HP increases.

#6 2012-06-23 16:33:42

Miksy91
Member
Registered: 2010-10-16
Post 932/2,339

Re: Pokemon G/S/C - Nuzlocke Version

Thanks for pointing it out, same for HP Up of course.
Anyway, the pokemon will disappear from your party straight after the battle and these two items can't be used during the battle so it does work for the most part. However, if your pokemon faints by poison (when walking), it will remain at 0 HP in your party until the next map reload is gone through. I don't think I'm going to change that in any way (or not sure how to do it for that matter) but it will another bug with the game when it's released.

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#7 2012-06-24 20:32:35

Miksy91
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Registered: 2010-10-16
Post 935/2,339

Re: Pokemon G/S/C - Nuzlocke Version

I've completed the hack based on Pokemon Silver (U) rom.
Patch file (version 1.0) can be downloaded here: http://www.mediafire.com/?wdjloe4qpkt5281

Eventually, I'll create a thread of this in Hacks section but it may stay here for the time being.

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#8 2012-07-10 05:06:20

FroggestSpirit
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Registered: 2012-03-12
Post 6/300
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Re: Pokemon G/S/C - Nuzlocke Version

You should be able to put an access breakpoint on the health when poisoned to run the HP check routine when the routine to lose HP is ran.
As for the first pokemon on a route thing, I heard this aswell, and the only thing i can think of is having to find extra space in the save, and ... I guess rom (maybe get rid of a PC box if pokemon dying might not require as much) but have a bit for each route and cave, and when you END your first wild battle at the route in any way, change the bit for that route/cave to a 1, then just find the routine that checks if its a trainer battle when selecting a pokeball. If its a wild battle, check for that bit in the current route, if its a 1, dont allow the ball to be used. Over all, it might be a bit of work, but definately worth it. sorry if this seems a little messy >.>


This isn't easy to say, but…
Music and ASM hacker

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#9 2013-04-29 17:19:59

Crystal_
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From: Spain
Registered: 2012-09-16
Post 47/450
Website

Re: Pokemon G/S/C - Nuzlocke Version

oh my god, Oak's early speech is priceless, it made my day. Worth the bump.

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#10 2013-04-29 18:26:04

Miksy91
Member
Registered: 2010-10-16
Post 1,634/2,339

Re: Pokemon G/S/C - Nuzlocke Version

Crystal_ wrote:

oh my god, Oak's early speech is priceless, it made my day. Worth the bump.

Hahha, thanks!
Glad somebody noticed what I did there :)

Oak:

"This world is inhabited by creatures we call POKEMON."
"Trainers use their POKEMON mostly for fierce battles which regularly result in POKEMON dying.... insert some funny text here.

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