Skeetendo

’Cause all games were better on the GBC

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#1 2013-04-04 01:17:00

FireSlasher
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From: massachusetss
Registered: 2011-06-24
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Poketext problem

Does anyone know what section the text for the Professor's Aide in the Violet City PokeCenter is? I've been looking for 30 minutes and I can't find it, and you can't search offsets in Poketext, so I'm out of luck. I found it before, but I scanned every section loads of times now and I can't find it


I'm working on Sterling Silver: Cry of Celebi, if you have any questions, suggestions, or comments, feel free to email me

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#2 2013-04-04 01:23:48

RED
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From: Japan
Registered: 2012-09-03
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Re: Poketext problem

Why you used poketext? Why not Pksv?


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#3 2013-04-04 02:13:54

TPHRyan
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Registered: 2013-02-20
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Re: Poketext problem

RED wrote:

Why you used poketext? Why not Pksv?

...Or a hex editor. (Seems like the logical choice to me)

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#4 2013-04-04 03:49:33

Vitharix
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Registered: 2011-12-29
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Re: Poketext problem

What you can do is use PokeText but after you've used a hex editor to find the text string you're looking for. A good way to edit text is to edit the .ini file so you don't have to dig through all the sections. This is, of course, if you are wanting to create new text strings from scratch to go along with new scripts.

Also it's possible that the text string isn't accounted for in the .ini files. Although it probably is, it's possible that it isn't because it is a painful way to edit text, and the way the tool is structured is extremely tedious to use, IMO.

Last edited by Vitharix (2013-04-04 03:53:09)

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#5 2013-04-04 04:02:15

Mateo
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From: The Sims 4
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Re: Poketext problem

Honestly, I prefer Poketext because (at least on my system anyway) if a line of text fits in the entry box, it will display properly in the text window in-game and therefore there is no need for tedious counting of all the characters in each a line to make sure it doesn't wrap around, and sometimes forgetting to count properly with special characters and the like (x54 for "POKé", for example). To me it is a lot easier to make careless errors in PKSV or a hex editor when editing text.

As for not being able to find it in the list, there are 2 inis for Gold and Silver. The tedious part is in order to use the other Gold ini, you have to rename "2goldsilverbanks" to "goldsilverbanks" and the original one to whatever else as a placeholder. Apparently there is a limit to how many entries can be in the ini file why they had to do it that way. (I tried to combine them before, it just made it crash with all of them in one ini file).

Another thing you could do is preview the line length by typing it in the Poketext window (so you can focus on making up the text instead of stopping to count) then type that in with PKSV or whatever. Or if it is a minor edit, you can just edit it in PKSV and be careful of how long you are making the text string so it doesn't overwrite the data that comes after it.

Last edited by Mateo (2013-04-04 04:04:15)

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#6 2013-04-04 18:41:15

FireSlasher
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From: massachusetss
Registered: 2011-06-24
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Re: Poketext problem

I was using a hex editor beforehand, but Mateo had suggested I use Poketext, and I completely agreed with him, the only reason I hadn't was because it didn't save any of my text changes, but I had saved it wrong in the first place. But alright, thanks for the explanation Mateo, I have one question though, how do you get the .ini file? Do you open the contents of the rom with an extracting software?


I'm working on Sterling Silver: Cry of Celebi, if you have any questions, suggestions, or comments, feel free to email me

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#7 2013-04-04 19:24:23

Vitharix
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Registered: 2011-12-29
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Re: Poketext problem

No, it is included in the Poketext folder.

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#8 2013-04-05 09:11:58

virus95x
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Registered: 2012-04-03
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Re: Poketext problem

Some sections are missing from the poketext...well the Miksys one... he should fix it because I prefer his one than The original Poketext

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#9 2013-04-05 10:52:06

Miksy91
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Registered: 2010-10-16
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Re: Poketext problem

I didn't create "CrystalText". It's just the original text editor with modified ini-files.
In other words, the program ain't mine.

I've thought about possibly making a better tool myself sometime though, now that I've done some basic programming in the uni already.
But Poketext isn't bad, you just have to know how to work with it, and I do like using it myself too, for the reasons Mateo explained.

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#10 2013-04-06 15:49:33

FireSlasher
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From: massachusetss
Registered: 2011-06-24
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Re: Poketext problem

I second Miksy's statement!


I'm working on Sterling Silver: Cry of Celebi, if you have any questions, suggestions, or comments, feel free to email me

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#11 2013-04-09 16:42:37

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: Poketext problem

RED wrote:

Why you used poketext? Why not Pksv?

Isn't PKSV for Pokémon Game Boy Advance games?


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#12 2013-04-09 16:56:54

RED
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From: Japan
Registered: 2012-09-03
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Re: Poketext problem

It also support g/s and maybe crystal.


わたし の なまえ わ レン レン  でづ

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#13 2013-04-09 17:25:49

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: Poketext problem

TheMoneyOfTheWorld wrote:
RED wrote:

Why you used poketext? Why not Pksv?

Isn't PKSV for Pokémon Game Boy Advance games?

Originally, it only supported Gen III. But now it supports Gen II as well, although there are some problems (a few of the commands aren't decompiled properly).

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#14 2013-04-09 17:26:03

Vitharix
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Registered: 2011-12-29
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Re: Poketext problem

Yeah PKSV works for scripting G/S and I assume Crystal as well.

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#15 2013-04-09 18:15:13

YORAMRW
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From: The Netherlands
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Re: Poketext problem

RED wrote:

It also support g/s and maybe crystal.

Mateo wrote:

Originally, it only supported Gen III. But now it supports Gen II as well, although there are some problems (a few of the commands aren't decompiled properly).

Vitharix wrote:

Yeah PKSV works for scripting G/S and I assume Crystal as well.

That sounds cool, but does it also support Gen I?

Last edited by YORAMRW (2013-04-09 18:15:48)


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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#16 2013-04-09 18:21:07

Mateo
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From: The Sims 4
Registered: 2009-11-25
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Re: Poketext problem

TheMoneyOfTheWorld wrote:

That sounds cool, but does it also support Gen I?

Sadly, no. Gen I didn't use an internal scripting system like all subsequent generations, all person events were programmed in ASM using a series of calls to predefined routines. Sort of a precursor to the scripting system, but instead of a byte that means "faceplayer" it would have a call to a "faceplayer" routine, etc. if my memory is correct.

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#17 2013-04-09 18:47:01

YORAMRW
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From: The Netherlands
Registered: 2013-03-29
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Re: Poketext problem

That's too bad, because PokéText is worse.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

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