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It wouldn't be that hard for you to just do this yourself either. All the info needed to do what you want is very easily accessible on this site.
You could use Melash's Tileset Editor to change collision data and edit the 2nd Kanto tileset.
You could use AGIXP to extract Kanto's tileset and insert it in Johto's spot (re-pointing obviously)
And you could refer to this post for erasing the grass animation: http://hax.iimarck.us/post/10219/#p10219
Thanks! and to kkj1116 too! I didn't realise it was that easy. everything is fixed and looking good. I'm looking forward to finishing inserting sprites and editing pokemon data, and get started on making some maps!
Also. I will need the pokedex order to be changed. is it as easy as using gold figure, going to bulbasuars offset, and then just going through all the pokemon and changing their number?
Bank 10 40000 40C1C- How many Pokemon are in the Old Pokedex Order? 40BFC- How many Pokemon are in the New Pokedex? 40BF7- Pointer to New Pokedex Order 40C1C - Ammount 40C65-40D5F ABC Pokedex Order 40D60-40E5B New Pokedex Order 40F81 - How many choices to choose from (kinda) 40F8F - 40F9E - For Type 2 40FFE-41085 Types (POKEDEX) 4109A- Pointer to Searchable Types 410F6-41107 Types they actually search for in pokedex 416B6-41A25 Slowpoke Reading Graphics 41AFE-421DB Moves Data 42790- Pointer to Pointer table to Pokemon Moves/Evol data 427BD-429B2 Pointers to Pokemon Moves/Evolution Data 429B3-43E56 Pokemon Moves/Evolution Data 43E57-43FFF Blank Data
Picked up from the ROM Map (linked to Global FAQ and Research thread)
Last edited by Miksy91 (2012-12-11 09:35:09)