Skeetendo

’Cause all games were better on the GBC

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#1 2012-11-16 18:09:05

KikiKaiKai
Member
Registered: 2012-03-04
Post 5/12

Making new talk events

i'm trying to make a new person event, and I use free space from the ROM as the script bank. but I get stuck at jumptextfaceplayer 0x(what numbers go here?). so I just try using the next free space and I compile it, then I open it back up then the text is replaced with a bunch of #raw's. what do I do?!

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#2 2012-11-16 18:56:11

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 1,933/3,512

Re: Making new talk events

Do this instead


jumptextfaceplayer :text

:text
= Text here.\nCan be anything.\e


By using a label instead of a defined address, pksv will automatically find the next available free space and put your text there, and calculate the pointer automagically.

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#3 2012-11-17 00:26:46

KikiKaiKai
Member
Registered: 2012-03-04
Post 6/12

Re: Making new talk events

thank you! c: another question, when I try to change the text of an already existing event, when I compile it then bring it back up the text is the same as before...

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#4 2012-11-17 00:44:50

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 1,934/3,512

Re: Making new talk events

That's odd. Did you close Johtomap and re-open it after you compiled the script like the pop-up asks you to?

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#5 2012-11-17 13:50:16

KikiKaiKai
Member
Registered: 2012-03-04
Post 7/12

Re: Making new talk events

oh, no.... was I supposed to?

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#6 2012-11-17 15:02:10

Miksy91
Member
Registered: 2010-10-16
Post 1,249/2,317

Re: Making new talk events

What Mateo wanted to say is that, did you had another program with the rom opened at the same time and used its Save function after writing the script with PKSV and compiling it? This would have "removed" the script you wrote with PKSV.

Last edited by Miksy91 (2012-11-17 15:03:37)

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#7 2012-11-17 19:10:43

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 1,938/3,512

Re: Making new talk events

^ Yep, that's what I meant. The reason I specifically said Johtomap was because it is the most common way people open someone's script in PKSV, and after you compile a script and switch back to Johtomap, Johtomap gives you a dialogue saying "The rom has been modified by an external program, please re-open the rom before continuing" or something to that effect.

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#8 2012-11-17 20:45:35

KikiKaiKai
Member
Registered: 2012-03-04
Post 8/12

Re: Making new talk events

oh... maybe that explains why I changed New Bark Town's height and width to 13 and 13 then in the game the map is glitched, like my edition of Route 29 smoshed too further down by a house...

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#9 2012-11-19 02:52:04

Vitharix
Member
Registered: 2011-12-29
Post 180/396

Re: Making new talk events

No, that's because you'll have to edit the connection data when you change the map size.

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