Skeetendo

’Cause all games were better on the GBC

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#1 2012-10-24 10:33:06

Miranda
New member
Registered: 2012-10-24
Post 1/1

[Part]Miranda's Hex Property

Selecting Starter From Elm Hex :
68 - applymovement
00 - move+bit
b0 - move+bit
43 - move+bit
75 - spriteface
02 - facing
02 - facing
47 - loadfont
4c - loadtext
f7 - pointer
43 - pointer
53 - closetext
49 - reloadsprite
14 - dotrigger
01 - partoftrigger
90 - end

6a -  faceplayer
47 - loadfont
31 - checkbit1
24 - bitno.
00 - bitno.
09 - if true
41 - pointer
40 - pointer
31 - checkbit1
44 - bitno.
00 - bitno.
09 - if true
7b - pointer
42 - pointer
31 - checkbit1
7c - bitno.
00 - bitno.
09 - if true
4d - pointer
40 - pointer
34 - checkbit2
21 - bitno.
00 - bitno.
09 - if true
68 - pointer
42 - pointer
31 - checkbit1
56 - bitno.
00 - bitno.
09 - if true
62 - pointer
42 - pointer
31 - checkbit1
55 - bitno.
00 - bitno.
09 - if true
4f - pointer
42 - pointer
31 - checkbit1
77 - bitno.
00 - bitno.
08 - if false
88 - pointer
40 - pointer
15 - writebyte
af - bitno.
0f  -  bitno.
42 - bitno.
00 - bitno.
09 - if true
3a - pointer
42 - pointer
15 - writebyte
b0 - bitno.
0f - bitno.
42 - bitno.
00 - bitno.
09 - if true
3a - pointer
42 - pointer
4c - loadtext
f6 - pointer
4b - pointer
53 - closetext
49 - reloadsprites
90 - end
15 - writebyte
af - bitno.
0f - bitno.
42 - bitno.
00 - bitno.
09 - if true
3a - pointer
42 - pointer
15 - writebyte
b0 - bitno.
0f - bitno
42 - bitno.
00 - bitno.
09 - if true
3a - pointer
42 - pointer
03 - 2jump
94 - bitno.
40 - bitno.
31 - checkbit1
2d - bitno.
00 - bitno.
08 - if false
94 - pointer
40 - pointer
31 - checkbit1
54 - bitno.
00 - bitno.
09 - if true
75 - pointer
40 - pointer
31 - checkbit1
2d - bitno.
00 - bitno.
09 - if true
34 - pointer
42 - pointer
34 - checkbit2
1a - bitno.
00 - bitno.
09 - if true
2e - pointer
42 - pointer
31 - checkbit1
1f - bitno.
00 - bitno.
09 - if true
28 - pointer
42 - pointer
31 - checkbit1
1e - bitno.
00 - bitno.
09 - if true
f1 - pointer
41 - pointer
31 - checkbit1
1a - bitno.
00 - bitno.
09 - if true
b9 - pointer
41 - pointer
4c - loadtext
90 - pointer
45 - pointer
53 - closetext
49 - reloadsprites
90 - end

75 - spriteface
02  - facing
00 - facing
47 - loadfont
4c  - loadtext
c2  - pointer
45 - pointer
53  - closetext
49  - reloadsprites
68 - applymovement
00 - move+bit
bb  - move+bit
43 - move+bit
90 - end
31 - checkbit1
1a - bitno.
00 - bitno.
09 - if true
bf  - pointer
41  - pointer
75 - spriteface
02  - facing
00 - facing
48 - refreshscreen
00 - partofrs
55 - pokepic
9b - cyndaquil
83 - cry
9b - cyndaquil
00 - partofcry
53 - closetext
56 - pokepicyesorno
47 - loadfont
4c - loadtext
e3 - pointer
45 - pointer
4e - yesorno
08 - if false
80 - pointer
41 - pointer
6d - disapper
04 - person#
33 - setbit1
1b - bitno.
00 - bitno.
4c - loadtext
a2 - pointer
46 - pointer
54 - keeptextopen
85 - waitbutton
40 - partofwb
9b - partofwb
00 - partofwb
4c - loadtext
c8 - pointer
46 - pointer
84 - playsound
02 - sound
00 - sound
85 - waitbutton
54 - keeptextopeng
2d -givepoke
9b - cyndaquil
05 - level5
ad - berry
00 - partofgps
49 - partofgps
1c - checkcode
09 - partofcc
06 - if equal
03 - pointer
86 - pointer
41 - itemtotext
68 - bitno.
00 - bitno.
eb - bitno.
43 - bitno.
03 - 2jump
86 - bitno.
41 - bitno.
31 - checkbit1
1a - bitno.
00 - bitno.
09 - if true
bf - pointer
41 - pointer
75 - spriteface
02 - facing
00 - facing
48 - refreshscreen
00 - partofrs
55 - pokepic
9e - totodile
83 - cry
9e - totodile
00 - partofcry
53 - closetext
56 - pokepicyesorno
47 - loadfont
4c - loadtext
0e - pointer
46 - pointer
4e - yesorno
08 - if false
80 - pointer
41 - pointer
6d - disappear
05 - person
33  - setbit1
1c - bitno.
00 - bitno.
---------cut breaktime first....


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﹑﹑﹑﹑﹑﹑﹑ ﹑﹑﹑﹑﹑﹑ ﹑﹑﹑﹑﹑﹑
pokemon golden future

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#2 2012-10-24 18:40:54

Chory91
Member
Registered: 2012-07-06
Post 25/47

Re: [Part]Miranda's Hex Property

Good job! These data are very useful.  XD

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#3 2012-10-26 04:54:28

536/703

Re: [Part]Miranda's Hex Property

All of the scripts in the game have already been disassembled. You can see them in the (WIP) Pokémon Crystal disassembly. These scripts, for example, can be found in main.asm by searching for “CyndaquilPokeBallScript”.

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