Skeetendo

’Cause all games were better on the GBC

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#1 2012-03-12 23:30:16

ElectrikeInc
Member
Registered: 2012-02-14
Post 58/120

Pokemon B/W Devamps

I don't think anyone has been doing this at all, so if you didn't already come up with it, please don't steal it (I mean don't steal the idea of doing it with Black and White - I know that quite a few people have done it with earlier games).
I am going to make a Pokemon Black and White devamp. I am going to gradually post some Generation 5 sprites that I make, and I will keep users updated with the progress of maps, sprites, and music data. I found a tutorial on making music files for Gold, Silver and Crystal ROMs a while ago (not just 8-bit remixes - it's to put songs into the game!) and I'm going to try to locate it again. I can't wait to start the sprite work, because I'm sure it will be really fun. I'll do my best to keep most of the scripts correct, but I won't be able to do the same with movesets because there are so many moves introduced in later generations. If anyone can edit map connections and insert the sprites that I make, I would gladly give credit in the thread that I post the ROM in. I plan on doing the maps themselves, though.
Please don't criticize me unless it is constructive if something isn't exactly the same as B/W or exactly how you want it to be, because although I don't expect people here to do things like that, it can be really discouraging if they do.
Finally, if anyone wants to lend a helping hand with the art or programming, I would be happy to have help. I might not have every sprite you make put in the game, but if it matches the style I use (so that it fits with the rest of the game), I would be happy to put it in, and I'll make sure I give credit.

Sprites:

DEVAMPS:
I currently only have front sprites. I'll probably go back and do the back sprites once I finish all of them.
Joltik:
Joltik-2.png
Galvantula:
Galvantula-1.png
Maractus:
Maractus.png
Litwick:
Litwick.png
Lampent:
Lampent.png
Chandelure:
Chandelure.png
I also made the Snivy line, but it's on the computer upstairs and I have to stay in the basement because of Hurricane Sandy, so I can't upload it.
SCRATCHES:
Still only fronts...
Victini:
VictiniAll.pngVictiniAllShiny.png
VictiniV.pngVictiniVShiny.png
Zorua:
Zorua2.pngZorua1.png
Zoroark:
zoroark4.png
Keldeo:
keldeo.png

Last edited by ElectrikeInc (2012-10-30 01:30:54)


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#2 2012-03-13 05:56:45

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 22/42

Re: Pokemon B/W Devamps

ElectrikeInc wrote:

I don't think anyone has been doing this at all, so if you didn't already come up with it, please don't steal it (I mean don't steal the idea of doing it with Black and White - I know that quite a few people have done it with earlier games).
I am going to make a Pokemon Black and White devamp. I am going to gradually post some Generation 5 sprites that I make, and I will keep users updated with the progress of maps, sprites, and music data. I found a tutorial on making music files for Gold, Silver and Crystal ROMs a while ago (not just 8-bit remixes - it's to put songs into the game!) and I'm going to try to locate it again. I can't wait to start the sprite work, because I'm sure it will be really fun. I'll do my best to keep most of the scripts correct, but I won't be able to do the same with movesets because there are so many moves introduced in later generations. If anyone can edit map connections and insert the sprites that I make, I would gladly give credit in the thread that I post the ROM in. I plan on doing the maps themselves, though.
Please don't criticize me unless it is constructive if something isn't exactly the same as B/W or exactly how you want it to be, because although I don't expect people here to do things like that, it can be really discouraging if they do.
Finally, if anyone wants to lend a helping hand with the art or programming, I would be happy to have help. I might not have every sprite you make put in the game, but if it matches the style I use (so that it fits with the rest of the game), I would be happy to put it in, and I'll make sure I give credit.

Ok, good luck :)
So, do u replacing all the old Pokemon or some?
Hope its not just pseudo-Unova...

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#3 2012-03-13 10:01:26

Aicy
Member
Registered: 2012-02-20
Post 27/80

Re: Pokemon B/W Devamps

I saw a complete devamped sprites of BW, nevertheless good luck.


Email!

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#4 2012-03-13 10:29:18

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 25/42

Re: Pokemon B/W Devamps

Aicy wrote:

I saw a complete devamped sprites of BW, nevertheless good luck.

Where is it?
Any link?

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#5 2012-03-13 23:46:06

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 137/548
Website

Re: Pokemon B/W Devamps

@ElectrikeInc, I hope you make front & back sprite of BW pokemon your made :)


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#6 2012-03-14 01:34:16

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 28/42

Re: Pokemon B/W Devamps

hacker wrote:

@ElectrikeInc, I hope you make front & back sprite of BW pokemon your made :)

He did post that he will update it as regular as possible.

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#7 2012-03-14 09:18:04

Aicy
Member
Registered: 2012-02-20
Post 28/80

Re: Pokemon B/W Devamps

here.

This one is BW: http://29.media.tumblr.com/tumblr_lhloa … o1_500.png

All Poke:
http://www.plixup.com/pics_core2/128823 … evamps.png

Am I allowed to post this? if not just say it and I will delete this post. :D

Last edited by Aicy (2012-03-14 09:24:53)


Email!

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#8 2012-03-14 14:19:03

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 30/42

Re: Pokemon B/W Devamps

Aicy wrote:

here.

This one is BW: http://29.media.tumblr.com/tumblr_lhloa … o1_500.png

All Poke:
http://www.plixup.com/pics_core2/128823 … evamps.png

Am I allowed to post this? if not just say it and I will delete this post. :D

Its allowed as long u didnt claim other works as yours :)

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#9 2012-03-14 14:44:46

Aicy
Member
Registered: 2012-02-20
Post 31/80

Re: Pokemon B/W Devamps

I mean It's not like I'm hijacking Elec's thread..


Email!

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#10 2012-03-14 14:51:36

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 33/42

Re: Pokemon B/W Devamps

Aicy wrote:

I mean It's not like I'm hijacking Elec's thread..

I think he will not mind :)
Besides u didnt post any devamp picture, it just link..
Maybe ur link will help him in devamping..

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#11 2012-03-14 22:51:02

hacker
Member
From: Batam Grove City
Registered: 2011-07-30
Post 138/548
Website

Re: Pokemon B/W Devamps

Yeah u're right @PortgazHyde


[POKÉMON JOURNEY] hacking planning 2012
Visit my website  www.pokemonhackingblog.blogspot.com

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#12 2012-03-14 22:58:06

stag019
Idea Killer
Registered: 2011-01-05
Post 150/630

Re: Pokemon B/W Devamps

Hey guys I have an idea. Let's see how many posts we can get in this thread having nothing to do with the topic of the thread itself, but literally just the thread...

Wait...

*c-c-c-cc-c-c-c-c-cc--ombo breaker*

ElectrikeInc: Good luck and I hope to see progress. Are you planning on devamping for Gen I or II though? If Gen I, you should try to use the disassembly to make it. It would make things tons easier.
Oh, and I'm not an admin or anything, but I would hope you'd at least have minimal progress and maybe a screenshot before making a thread in here. : /


You can try to hide yourself in this world of pretend; when the paper's crumpled up, it can't be perfect again.

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#13 2012-03-15 00:51:00

PortgazHyde
Member
From: Pallet Town
Registered: 2011-11-10
Post 39/42

Re: Pokemon B/W Devamps

stag019 wrote:

Hey guys I have an idea. Let's see how many posts we can get in this thread having nothing to do with the topic of the thread itself, but literally just the thread...

Wait...

*c-c-c-cc-c-c-c-c-cc--ombo breaker*

ElectrikeInc: Good luck and I hope to see progress. Are you planning on devamping for Gen I or II though? If Gen I, you should try to use the disassembly to make it. It would make things tons easier.
Oh, and I'm not an admin or anything, but I would hope you'd at least have minimal progress and maybe a screenshot before making a thread in here. : /

I think he want to make Gen V devamps..

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#14 2012-03-15 18:36:22

FroggestSpirit
Member
Registered: 2012-03-12
Post 3/300
Website

Re: Pokemon B/W Devamps

I actually had this idea before Black and White came to america XD I'd love to contribute. I can hack the music if need be? (battle themes atleast) and I have my own custom made Trainer sprites if you'd like to use them. (only one I don't have is a backsprite for battle)
Edit: Here's the map sprites. A bit unorganized, but they are set up to be inserted with a tile editor
http://desmond.imageshack.us/Himg190/scaled.php?server=190&filename=blackgb.png&res=medium

Last edited by FroggestSpirit (2012-03-15 18:42:32)


This isn't easy to say, but…
Music and ASM hacker

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#15 2012-03-16 21:17:26

amvz08
Member
From: Philippines
Registered: 2011-06-27
Post 223/600

Re: Pokemon B/W Devamps

i previously devamped almost 100+ Gen4 and Gen5 pokemons.but i stoped doing it for a while. Maybe soon i will resume.

here is the link for my thread:

http://hax.iimarck.us/topic/1110/


Trust me, I'm an Engineer

>>>Pinoy ka ba? Pasok ka dito<<<

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#16 2012-03-19 20:05:11

ElectrikeInc
Member
Registered: 2012-02-14
Post 59/120

Re: Pokemon B/W Devamps

@FroggestSpirit: Oh my gosh, those are awesome! I'm definitely going to try to put those in! Also, helping me hack the music will definitely help. Thanks so much!
@Aicy and Amvz: I think I want to try to use my own sprites for the Pokémon themselves, but thanks for contributing! I might
@Stag019: Sorry, but this thread is in Idea Discussion, which is specifically for things that don't have enough progress to be elsewhere. Since Mateo put in one of the threads - I think the model hack - that you need to at least have a screenshot for the actual GB/C Hacks threads, that would count as partially enough progress to post there, so what would the purpose of this section be?
Also, I'm planning on doing Generation II.
@PortgazHyde: I'm going to try to replace older Pokémon. I'm not sure what Psuedo-Unova means, though. Also, since you can find more Pokémon after beating the game, and Unova only goes up to 155, I'm planning on putting all Pokémon available in the wild in Black and White into the game. I also want to make events for the unavailable Pokémon like Genesect (P3 Lab), Keldeo (Moor of Icirrus), and Meloetta (Perhaps the place in Castelia with the singer that teaches Relic Song), and Zoroark and Zorua will not require the event Pokémon.
Other notes:
- I made a list of locations that I can use as parallels last night, so I am going to try to start with the map work soon.
- I won't be able to start just yet, because my Windows got messed up and I have to use the family Mac computer, which can't do the right programs. Also, Aicy, that's why I haven't been able to do your devamps, although that's on another thread. Best Buy is trying to fix it right now, so I'll be able to start pretty soon.
- I now plan on changing the maps and scripts a bit so that they will fit.


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#17 2012-03-20 12:43:27

FroggestSpirit
Member
Registered: 2012-03-12
Post 4/300
Website

Re: Pokemon B/W Devamps

Doing this on Gen 2 makes this VERY easier for music hacking. I've done a few music hacks with gold (black and white music actually) but I know how to repoint the songs in Gen 2 to different banks (unlike gen 1) but I have some songs you can preview here:
http://www.youtube.com/watch?v=NsOouhGGDTg
(even though they arn't in pokemon in the video, I can replicate them to be)
Edit: here's the final of my Trainer sprites. I hope this project gets worked on... too many are started and never finished :(
http://img818.imageshack.us/img818/3366/blackwhitegbstyle.png

Last edited by FroggestSpirit (2012-04-02 20:52:42)


This isn't easy to say, but…
Music and ASM hacker

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#18 2012-06-02 13:16:57

ElectrikeInc
Member
Registered: 2012-02-14
Post 78/120

Re: Pokemon B/W Devamps

Hi, guys. I just wanted to let you know that I an still hoping to work on this but I still don't have access to my computer because Best Buy is taking a really long time to fix it. Although I can make sprites on the family Mac computer, I can't resize them (and so I can't make devamps), and I have absolutely no access to anything like GoldMap. I'm sorry it's taking so long to even start, but I wanted to make sure you knew I'm going to work on it when I can.
Edit: Two updates!
1) Since I'm a beginner, some Gym Leaders need different teams because of the number of Pokémon. I made a list! (I won't post it publicly, since it contains minor spoilers although the majority is identical, but you can email me about it and I'll send you the list when I notice the email.
2) I plan to scratch sprites for the would-be (and may be!) event exclusive Pokémon to make them more valuable. I'm going to start now. Also, if they are event exclusive, it means that I'll make a special ROM download available for a few days each and it'll contain the necessary tools to catch them! It could also just be something like, "This copy of the game has Keldeo standing in the Moor of Icirrus, but that one doesn't!" if I don't want an item/team member requirement.
Edit 2: Here are the sprites I've made so far (to be added to):
Zorua2.pngZorua1.png
In your opinion, which style looks better? The one with colored lines or the one with plain black lines? I think the one with black is good for Zorua, but what about when I'm making others and want to keep a consistent style? Feedback very much appreciated! (I just realized it fits in 40x40 and I don't need all the extra 56x56 space, so it'll be fixed in the actual game. I have the new file saved but I haven't uploaded it yet. Also, I removed the center spot on its forehead because it isn't supposed to be there.)
Edit 3: More sprites are up!
zoroark4.pngkeldeo.pnguglymeloetta.png
Zoroark: I'm actually really happy with how it came out!
Keldeo: I think it came out pretty good, considering the palette limit, but I think it could use some revision.
Meloetta: I don't even know why I'm posting it here, considering that I scrapped it before I even did a single pixel of shading.

Last edited by ElectrikeInc (2012-06-04 19:44:48)


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#19 2012-06-04 19:46:37

ElectrikeInc
Member
Registered: 2012-02-14
Post 79/120

Re: Pokemon B/W Devamps

Okay! I'm just posting to make sure everyone saw the updates to the last post, since it was so short you wouldn't need to check back and the updates were all edits.


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#20 2012-06-09 13:27:43

ElectrikeInc
Member
Registered: 2012-02-14
Post 80/120

Re: Pokemon B/W Devamps

Update: Opinion needed! Which Victini sprite looks better, the one with all three colors but graininess and pink in Shiny form or the one with a white body in Shiny form but improper coloring in normal form?
VictiniAll.pngVictiniAllShiny.png
VictiniV.pngVictiniVShiny.png
Thanks! Hoping to add more updates soon, including Shiny forms of the other event sprites. Oh, and the things on the top are flames, not color palettes. Let me know if you guys think I should make a change! ;)
Edit: Think fast!
It may or may not have a purpose in the first beta, but here's a puzzle that needs solving:
LibertyTicket.png
Try to guess how to use it so you're ready to get Victini when it works. I'm removing the image as soon as the first beta is released, so I hope you save it to ensure a nice trip to Liberty Garden!

Last edited by ElectrikeInc (2012-06-09 13:56:38)


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#21 2012-10-13 14:50:34

ElectrikeInc
Member
Registered: 2012-02-14
Post 88/120

Re: Pokemon B/W Devamps

I am going to try to make a Starter Selection Screen! It will be the same as choosing a Pokémon in Gold, but there's one difference: the sprite you see of the Pokémon will be different from the one it uses in the actual game! They are devamps of the B2W2 art. Also, which Oshawott should I use? It had too many colors and I wasn't sure how I should substitute them.
Snivy.pngTepig.pngUntitled.pngOshawott2.pngOshawott3.png
Edit: Should I add Black and White Kyurem? I think I might make a special event in Giant Chasm instead of just the usual "Ooh, look, a Kyurem." If so, does anyone have suggestions? Below are cutscenes for each form of Kyurem, although it'll probably show one frame at a time, like, "Whoa! Kyurem shattered its ice!" and then have a popup box like when you choose a starter but with the second frame. Stuff like that.
WhiteKyuremCutsceneFrames.gifBlackKyuremCutsceneFrames.gif
The ending images will show right before the battle, but the actual battle sprites look different.

Last edited by ElectrikeInc (2012-10-13 15:47:33)


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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#22 2012-10-15 00:03:30

ElectrikeInc
Member
Registered: 2012-02-14
Post 89/120

Re: Pokemon B/W Devamps

Okay, thanks! And as for the starter selection screen, I'll probably make it like in GS but with the separate sprites, but hopefully I'll be able to figure out how to do the other type as I progress.

EDIT: Your opinion needed! Should I add BW2 locations for after you beat the game?
EDIT 2: I have it all perfectly planned out, so it will be easy to make once I know if I should and get a little more knowledge of hex. I'm going to keep it all a secret, though, so be on the lookout for any differences from B/W except those little standing event Maractus and Galvantula that I want to give individual custom sprites to in one version of the game!

UPDATE - 11/17/2013
For now, I will only be doing custom sprites. I will try my best to make the rest of the game, but I can't promise much at all.

Last edited by ElectrikeInc (2013-11-17 16:29:13)


I haven't been on this site for a very long time. Sorry about that! >.<
I am probably not going to get very far in the ROM projects that I've started, at least until I get more experience hacking, so I apologize.

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