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You sure? Cuz it I did see the lines in the Tileset Editor, well I'll try this again.
P.S I had to place it in another empty spot since, C2200 was already taken, it was filled with garbage tiles and I looked at a clean ROM of Gold at the same place, was totally empty so I don't know what I inserted that got in there but oh well try this again
Last edited by RPD490 (2012-10-12 02:45:20)
Also, I said 2CC00 not C2200. And I'm sure. Like I say, I just tried it a few minutes ago to make sure. This is the same way I've been inserting tilesets for (literally) years. The only difference is in the past I had to manually repoint the graphics instead of using the tileset editor. But I uploaded another copy that is just the tiles, no "garbage lines". That is not the one I used, and it shouldn't work if you just paste that in TLP, but I included it just the same. You could insert it with something like Agixp though.
And there we go! Just has to change a couple palettes on some of the tiles reflected on the original reproduction and this is set :3
Also I meant 2CC00 sorry been a long day for me. But yeah it works XD
Last edited by RPD490 (2012-10-12 02:57:03)
Not sure why it looks different in Goldmap and Johtomap. However, this tileset is missing some of the tiles. There were two versions, and one could load the towers correctly, while the other loaded gate houses correctly (when it was applied to the beta tileset arrangement, which is in a separate location from the standard Tileset 1 data, but is still in the English rom). The image I converted was the one that would show towers correctly. If you play around with the way the blocks look, you can make it look okay, but still different. Also, remember to update the animation pointer, or you will still have the whirlpool showing up in the tileset.
If all you want it to do is have the water and flower animations, you can just give it the same pointer that Tileset 3 has. You would really only need to repoint it if you wanted to add more combinations of animated tiles that aren't already there (For example, you would need to repoint if you wanted to make Water, Whirlpools, Flowers, and Waterfalls on the same tileset.)
@RPD490 - It looks like the best solution is really to do something like what I'm going to be doing, and use Tauwasser's tileset extension patch. That way you can keep all the old tiles (including the whirlpool) and just add the additional tiles for the towers to the end. Then you'd just update the block data to use those roof graphics, and everything else could stay the same. I think there is a thread or two that discusses how to use the extra tile space already, but I can still help with it if it gets confusing.