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#1 2012-09-17 10:25:25

dragonlordz
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Registered: 2011-03-28
Post 120/140
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Devamping Gen III and above sprites for dummies (like me)

What you need

a pokemon from Gen III

An Inferno pallet or a color pallet

9703254.png

any image editing program(paint is fine)

First Ripped a pokemon sprite (sorry if im using a backsprite :P)

9703424.png

Get a color from Our color pallet

9703553.png

This color pallet helps you choose your 4 colors (or 3) without frustation

and finally the finishing touch (dont ask me why the mudkip frontpic wasnt there :x)

9703622.png

Note: In Devamping always maintain 3 or 4 colors in your pokemon sprite or your sprite colors will me messed up


Credits and resources:

Dragonsflycave's recoloring pokemon sprites it is very helpfull especially noobs like me (click the image below for more info)

9705026.jpg

Dodriosnest's color tutor I learn how to use the color pallet (although he didnt mentioned it in his post)

9705185.jpg

Pushpins Without this Uploading image will be a big bag of stones I be able to upload image Without singing in and its very fast in its uploading

9705753.jpg

Ripped Pokemon Front/backpic sprites also GBA (check the sizes before devamping your pokemon)

9707353.jpg

Last but not the least me: for sharing this good information that will help fellow Rom-hacker mates there

Last edited by dragonlordz (2012-09-17 12:13:15)


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#2 2012-12-06 05:47:00

Chaos Rush
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Registered: 2010-10-16
Post 46/62

Re: Devamping Gen III and above sprites for dummies (like me)

There's some problems with your tutorial:

In Gen II, each Pokemon is limited to 4 colors. These colors are 1) black, 2) white/transparent, 3) random color, 4) random color

Your Mudkip devamp uses 5 colors, because I see two shades of blue, and one shade of orange.

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#3 2013-01-05 15:09:53

emaj30
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From: Indigo Plateau
Registered: 2012-12-29
Post 92/463
Website

Re: Devamping Gen III and above sprites for dummies (like me)

i dont devamped any sprites yet but i do have some already devamped sprites,in the case of too much shades of color being present,i just simply choose the two obvious and more dominant colors,and then edit it with paint pixel by pixel(magnifying it comes in handy),leaving the dominant colors and removing unnecessary shades,though i got my eyes crossed for a while after some time?and voila,you just refined your sprite the way it should be!

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#4 2015-02-13 11:59:51

Rocket Grunt
Member
Registered: 2014-12-27
Post 29/75

Re: Devamping Gen III and above sprites for dummies (like me)

There is a quicker way to devamp sprites. Download a Color Quantizer first, set the image to 4 colors before starting devamping, this greatly saves your time.


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#5 2015-04-13 15:13:40

Zarator
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Registered: 2012-09-30
Post 29/49

Re: Devamping Gen III and above sprites for dummies (like me)

Question - one issue that this method seems to have is that many newer sprites are bigger than 56x56 and thus don't fit in the GSC boundaries. Is there any way to shrink the base sprites without making them blurred and unworkable?

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#6 2015-04-14 08:43:38

Rocket Grunt
Member
Registered: 2014-12-27
Post 57/75

Re: Devamping Gen III and above sprites for dummies (like me)

Actually devamping sprites means you have to actually draw it somehow, it is almost impossible to make all sprites look beautiful with only re-painting those sprites. If you really have to use Paint to resize it, just check for every size and keep the original ratio that will not make them blurred (because sometimes there are certain sizes that a bigger sprites can be shrunk properly). Though I recommend you to draw them by yourself :)

Last edited by Rocket Grunt (2015-04-14 09:08:30)


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#7 2015-04-14 14:46:58

Zarator
Member
Registered: 2012-09-30
Post 30/49

Re: Devamping Gen III and above sprites for dummies (like me)

Yeah figured it the CTRL+A -> resize function yesterday^^ Still, for the purpose of the stuff I'm working on just refining and recoloring resized sprites is still preferable to working from scratch. With 200 or so sprites to do (and their backs, too) it'd take too long otherwise - not to mention I'm a game balance specialist, not an artist^^

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#8 2015-04-15 07:58:35

comet
Member
Registered: 2012-04-09
Post 558/679

Re: Devamping Gen III and above sprites for dummies (like me)

You could try your hand at devamping 3ds models. There's a bunch on models-resource, and the missing ones can be ripped from XY/ORAS directly.

Here are some examples (the models are hand-made). They're 120x120, but you can scale the renders down to 56x56 and the shader will work the same way.

http://3d-bear.tumblr.com/post/10562606 … like-their

tumblr_nguhj33Sig1sox2ufo5_250.gif tumblr_nguhj33Sig1sox2ufo4_250.gif tumblr_nguhj33Sig1sox2ufo2_250.gif tumblr_nguhj33Sig1sox2ufo6_250.gif

The author even made a video tutorial. It talks a lot about modeling, but there's less to do with the XY models in tow. https://www.youtube.com/watch?v=b8ldjWf … XhcvQUEbXW

It probably seems like more work. It could be. But it only needs to be done once--then, if you don't like the way the sprite looks, you can just repose the model. Or pose out animated sprites for Crystal. Or use different shaders to make GBA-like sprites, and so on.

tumblr_nlozh1V4EQ1sox2ufo1_250.gif

Last edited by comet (2015-04-15 08:05:29)

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#9 2015-04-15 11:37:03

Zarator
Member
Registered: 2012-09-30
Post 31/49

Re: Devamping Gen III and above sprites for dummies (like me)

That's nice and all comet, but what's the point of these 3d sprites? O.o I'm pretty sure you can't use them in GSC, even if resized

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#10 2015-04-15 16:14:26

comet
Member
Registered: 2012-04-09
Post 559/679

Re: Devamping Gen III and above sprites for dummies (like me)

Why not? Looks fine to me.

iCYTTev.png

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#11 2017-01-04 22:13:25

wisejustin
Member
From: Kanto
Registered: 2015-01-04
Post 100/130

Re: Devamping Gen III and above sprites for dummies (like me)

Im going to be working on devamping gen 3 and maybe 4? (probably not the best  but i will work on it) will post updates.

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