Skeetendo

’Cause all games were better on the GBC

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#1 1970-01-01 00:33:30

Sawakita
Administrator
Registered: 2010-10-16
Post 17/365

NidorEditor

Here's a little program to edit the pokemon shown in Oak's intro (default: Nidorino) as well as his cry. Nothing special, even though I hope you like it.
This tool only works with Red/Blue version. Don't use on other versions

screen3h.png
screen1v.png
screen2mgb.png
screen4c.png

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#2 1970-01-01 00:33:30

Melash
Member
Registered: 2010-10-16
Post 49/132

Re: NidorEditor

Cool program, should help out any R/B hacker, thanks for this.

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#3 1970-01-01 00:33:30

Sawakita
Administrator
Registered: 2010-10-16
Post 18/365

Re: NidorEditor

I'm glad you like it!
I hope there are still some 1st gen hackers around (i'm afraid i'm the last one left...)

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#4 1970-01-01 00:33:30

sonicblazeplatinum
Member
Registered: 2010-10-16
Post 8/18

Re: NidorEditor

Actually I plan on hacking Pokemon Red one day. It will be after I made one or two ROM Hacks. However I plan on hacking Emerald first, and yeah I will use tools until I get better and more use to ROM Hacking.

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#5 1970-01-01 00:33:30

Miksy91
Member
Registered: 2010-10-16
Post 125/2,339

Re: NidorEditor

I guess it's okay but why didn't you just show the offset where those two bytes are located (unless you wanted to try to create a program)  :o

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#6 1970-01-01 00:33:30

Sawakita
Administrator
Registered: 2010-10-16
Post 24/365

Re: NidorEditor


I guess it's okay but why didn't you just show the offset where those two bytes are located (unless you wanted to try to create a program)  :o

What's the matter?


Also, what's this?
Quote:

Credit
Sawakita ~ For intro Pokemon Editor

You still going to credit him for that  ?

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#7 1970-01-01 00:33:30

Miksy91
Member
Registered: 2010-10-16
Post 126/2,339

Re: NidorEditor

I thought it was the tool to change which pokemon randomly appears in the title screen.

Also, I didn't meant to sound mean.
But I admit it was stupid to say that.
Sorry, really :|

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#8 1970-01-01 00:33:30

Masterge77
Member
From: Sandshore Town, Ameria Region
Registered: 2010-10-16
Post 74/93
Website

Re: NidorEditor


I thought it was the tool to change which pokemon randomly appears in the title screen.

There is a tool for that somewhere, I just don't know where.....


[img]http://p.gpxpl.us/qPTY.png[/img]
CLICK MY ROBOT POKEMON ARMY OR ELSE

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#9 2012-06-26 14:09:24

Darkrai
Member
From: Indonesia
Registered: 2012-06-21
Post 9/17

Re: NidorEditor

able to GBC ROM ??


I'm a newbie, So I will find
out and learn about
pokemon
hack here... :D

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#10 2012-06-26 17:43:28

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 1,423/3,578

Re: NidorEditor

Please read the first post. "This tool only works with Red/Blue version. Don't use on other versions".

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#11 2012-06-27 15:59:17

Sawakita
Administrator
Registered: 2010-10-16
Post 270/365

Re: NidorEditor

Chowdit2 wrote:

@Sawakita
Hey hey, Chowdit2 here! :] You might recognize me from YouTube, Chowdit1. :D Okay, um... can you put up a download to this? PLEASE! *_*

This was a very bad tool (I regret having written it, now). You can easily accomplish this task by using a hex editor, since you just edit literally two bytes in the ROM: the sprite byte is located at 0x616D, while the cry byte is located at 0x1C73, if I'm not wrong.

Last edited by Sawakita (2012-06-27 15:59:35)

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#12 2012-09-07 22:51:57

Vitharix
Member
Registered: 2011-12-29
Post 49/396

Re: NidorEditor

All you need is to enter the offset into search function of Goldfinger.

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#13 2012-09-08 09:20:42

Sawakita
Administrator
Registered: 2010-10-16
Post 294/365

Re: NidorEditor

Chowdit2 wrote:

@Sawakita
Info for the Memory Viewer addresses? And not just the offset. Because the only program I can use with that offset is "Gold Finger".

Chowdit2 wrote:

@Sawakita
Wait, actually, Gold Finger does not have that offset entry.

Chowdit2 wrote:

@Sawakita
VBA Memory Viewer details found:
A1 - No image ???
A1 - the default cry of MISSINGNO. (Rolnf!)

I'm not sure at all what you're actually doing. Gold Finger is just the program, it display binary content of files, and obviously the needed ROM is 1MB large, so the addresses (that you called "offset entries") are well within the ROM itself.

I don't mean to be harsh, but, really, you should try to do some effort and explain the problems you're experiencing in a much clearer way. (you might also post a diff between the original ROM and your edits). So we'll have a better time in figuring out where's the problem.

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