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Here's a little program to edit the pokemon shown in Oak's intro (default: Nidorino) as well as his cry. Nothing special, even though I hope you like it.
This tool only works with Red/Blue version. Don't use on other versions
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Cool program, should help out any R/B hacker, thanks for this.
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I'm glad you like it!
I hope there are still some 1st gen hackers around (i'm afraid i'm the last one left...)
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Actually I plan on hacking Pokemon Red one day. It will be after I made one or two ROM Hacks. However I plan on hacking Emerald first, and yeah I will use tools until I get better and more use to ROM Hacking.
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I guess it's okay but why didn't you just show the offset where those two bytes are located (unless you wanted to try to create a program) :o
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I guess it's okay but why didn't you just show the offset where those two bytes are located (unless you wanted to try to create a program) :o
What's the matter?
Also, what's this?
Quote:
Credit
Sawakita ~ For intro Pokemon EditorYou still going to credit him for that ?
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I thought it was the tool to change which pokemon randomly appears in the title screen.
Also, I didn't meant to sound mean.
But I admit it was stupid to say that.
Sorry, really :|
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I thought it was the tool to change which pokemon randomly appears in the title screen.
There is a tool for that somewhere, I just don't know where.....
[img]http://p.gpxpl.us/qPTY.png[/img]
CLICK MY ROBOT POKEMON ARMY OR ELSE
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able to GBC ROM ??
I'm a newbie, So I will find
out and learn about
pokemon
hack here... :D
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Please read the first post. "This tool only works with Red/Blue version. Don't use on other versions".
I am not very active on this forum. I only pop in from time to time.
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@Sawakita
Hey hey, Chowdit2 here! :] You might recognize me from YouTube, Chowdit1. :D Okay, um... can you put up a download to this? PLEASE! *_*
This was a very bad tool (I regret having written it, now). You can easily accomplish this task by using a hex editor, since you just edit literally two bytes in the ROM: the sprite byte is located at 0x616D, while the cry byte is located at 0x1C73, if I'm not wrong.
Last edited by Sawakita (2012-06-27 15:59:35)
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All you need is to enter the offset into search function of Goldfinger.
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@Sawakita
Info for the Memory Viewer addresses? And not just the offset. Because the only program I can use with that offset is "Gold Finger".
@Sawakita
Wait, actually, Gold Finger does not have that offset entry.
@Sawakita
VBA Memory Viewer details found:
A1 - No image ???
A1 - the default cry of MISSINGNO. (Rolnf!)
I'm not sure at all what you're actually doing. Gold Finger is just the program, it display binary content of files, and obviously the needed ROM is 1MB large, so the addresses (that you called "offset entries") are well within the ROM itself.
I don't mean to be harsh, but, really, you should try to do some effort and explain the problems you're experiencing in a much clearer way. (you might also post a diff between the original ROM and your edits). So we'll have a better time in figuring out where's the problem.
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