Skeetendo

’Cause all games were better on the GBC

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#1 2012-08-29 01:20:03

PixelEye
Member
From: Philippines
Registered: 2012-08-02
Post 49/162
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Menu Sprites (ow)

How can i stop the animation of the ow in the menu? If this is possible how can i do so? Thanks much.

Cheers.


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Berries Inc.,Corp. Graphical Resource
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I'M BACK, BUT MY WORKS BEEN ACCIDENTALLY DELETED ON MY PHONE(INCLUDING MY HACK THAT I'M DOING AND GEN 5 SPRITES AND TILESETS). SO THE SOLUTION WILL BE REVISING MY WORKS FROM 0 TO 456.

CHEERS.

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#2 2012-08-29 06:21:22

Miksy91
Member
Registered: 2010-10-16
Post 1,063/2,305

Re: Menu Sprites (ow)

You could simply still let the animation go on but make the animated sprite look the same as the other one.
TLP has a "copy" function.

I ran into finding some useful ram locations related to pokemon moving in menu but didn't write them down anywhere.
Those are actaully pretty easy to find by just scrolling through C000 to CFFF (or DF00) with memory viewer while having "Automatically update" on.

Last edited by Miksy91 (2012-08-29 06:21:59)

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#3 2012-08-29 08:10:50

PixelEye
Member
From: Philippines
Registered: 2012-08-02
Post 50/162
Website

Re: Menu Sprites (ow)

Wew, thanks.. I knew it, but not sure, thanks again.

Cheers.


LIKE US on Facebook!
---
Berries Inc.,Corp. Graphical Resource
---
I'M BACK, BUT MY WORKS BEEN ACCIDENTALLY DELETED ON MY PHONE(INCLUDING MY HACK THAT I'M DOING AND GEN 5 SPRITES AND TILESETS). SO THE SOLUTION WILL BE REVISING MY WORKS FROM 0 TO 456.

CHEERS.

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#4 2012-08-29 08:14:47

Cartmic
Member
Registered: 2010-10-16
Post 120/156

Re: Menu Sprites (ow)

PixelEye wrote:

Wew, thanks.. I knew it, but not sure, thanks again.

Cheers.

If you knew it and wasn't sure then why not try it anyway? That's how one learns; if it doesn't work think if something else to try.

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