Skeetendo

’Cause all games were better on the GBC

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#1 1970-01-01 00:33:30

Harrison
Member
Registered: 2010-10-16
Post 7/64

RBY Wild Pokémon Editor - Updated 11/14/10

I've actually had this sitting around for a few months, but it was in Delphi instead of Free Pascal.

This Wild Pokemon editor allows you to easily change wild Pokemon that the player would encounter. It works for both land encounters and surfing encounters.

This will also work if you repoint the data, as it follows the pointer table at $CEEB in the ROM. It does not do any repointing of its own.

This program is able to be compiled on any OS that can run Lazarus. Included is the Windows executable, for any other OS you will have to compile it yourself. The source is included in the zip.

Screenshots:
o3tbo.png xULvK.png
9a7yX.png CY206.png


Link to download:
RBY Wild Pokémon Editor

--- Changelog ---
11/14/10
Updated interface to match the GSC version

7/25/10
Pokemon list is now in numerical order
Slight changes to the Pokemon and Level boxes

6/10/10
Added Yellow Support

12/18/09
Initial Release

Last edited by Harrison (2010-11-14 16:42:26)

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#2 1970-01-01 00:33:30

Cartmic
Member
Registered: 2010-10-16
Post 11/156

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Thanks! I'm going to try it right away on my Linux installation.

EDIT: Excellent, its working on Ubuntu 9.10:

wildedlinux.png

I might see if I can package it.

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#3 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 65/3,578

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Excellent job mate!

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#4 1970-01-01 00:33:30

Harrison
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Registered: 2010-10-16
Post 8/64

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Ah crap, the Encounter Chance column doesn't look like it should on Linux, and the trackbar also looks weird. I don't know what I could do about either other than eliminating them.

Let me know if you come across any bugs.

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#5 1970-01-01 00:33:30

Mateo
Member
From: The Sims 4
Registered: 2009-11-25
Post 66/3,578

Re: RBY Wild Pokémon Editor - Updated 11/14/10

If it's only a cosmetic difference, as it appears to be, I doubt it will be a problem

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#6 1970-01-01 00:33:30

Melash
Member
Registered: 2010-10-16
Post 15/132

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Great program! I hope you continue to make more programs like these, but possibly for the Second Generation!  :D

Keep up the good work.

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#7 1970-01-01 00:33:30

kreiven
New member
Registered: 2010-10-16
Post 2/9

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Yup! Need more programs for pokemon crystall!!   

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#8 1970-01-01 00:33:30

Harrison
Member
Registered: 2010-10-16
Post 12/64

Re: RBY Wild Pokémon Editor - Updated 11/14/10

It only took 5 months, but I've finally got around to updating it to work with Yellow version. Unless I get an amazing idea on how to redo the interface, I probably won't update it anymore. Though the encounter chance column doesn't line up in Windows 7 anymore, I might just remove it.

Anyways the link in the first post has been updated. If you have any suggestions, let me know.

Also, since I can't find it anywhere, the Yellow Wild Pokemon Pointer table starts at $CB95, and the data itself starts at $CD89.

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#9 1970-01-01 00:33:30

Miksy91
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Registered: 2010-10-16
Post 72/2,339

Re: RBY Wild Pokémon Editor - Updated 11/14/10

You finished it, nice job  :D

(I always thought wild pokemon data for one route contained only 14 bytes...)

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#10 1970-01-01 00:33:30

Harrison
Member
Registered: 2010-10-16
Post 32/64

Re: RBY Wild Pokémon Editor - Updated 11/14/10

While I'm working on the GSC version, I was wondering if I should update this one to use the new layout (With tabs instead of being wide like it is). What do you guys think?

I also have an idea on how to make the list of Pokémon in numerical order instead of hex order.

I'm also thinking of combining the Pokemon and Level boxes since you can't scroll the level one. I was thinking "Pokemon - Lv. XX". What do you guys think of that?

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#11 1970-01-01 00:33:30

Miksy91
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Registered: 2010-10-16
Post 101/2,339

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Numerical order would be much more user-friendly.
I don't think more has to be done however.

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#12 1970-01-01 00:33:30

Harrison
Member
Registered: 2010-10-16
Post 33/64

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Updated to put the Pokémon in numerical order, and slight changes to the Pokémon and level boxes.

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#13 2010-11-14 16:44:15

Harrison
Member
Registered: 2010-10-16
Post 57/64

Re: RBY Wild Pokémon Editor - Updated 11/14/10

I'm back and doing little updates to the programs, so I went ahead and updated the layout of this one to match the GSC version.

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#14 2012-07-02 22:28:40

felruivo
New member
Registered: 2012-07-02
Post 1/1

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Hello guys. As i see, it has been some time since someone posted here. I got a problem while trying to use the program. When i clicked to load the rom, it showed the following message : "Unable to open the ROM". My OS is Windows 7(x64). I have already tried to run the program as admin. And also, using compatibility mode has not worked. It would be nice if anyone could help. I thank you in advance. :]

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#15 2012-07-03 19:25:04

Tauwasser
Member
Registered: 2010-10-16
Post 288/452

Re: RBY Wild Pokémon Editor - Updated 11/14/10

Remove write protection from the file.

cYa,

Tauwasser

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