Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 1970-01-01 00:33:30

Iron Nidow
Member
Registered: 2010-10-16
Post 1/10

Help with address sprites RBY

I do not understand this adress list of koolboyman rom map:


Quote:

Bank D
34000-37B97 Pokemon Picture Data (Set 5)

37679-3768F Various Slot Pointers

37690-3769C Amounts text

376E2-376E3 Cherry Payout

376F0-376F1 Pokemon Payout

376FF-37700 Bar Payout 907E

3771F-37720 7's Payout

378F5-37944 Slot Tile Arranger

37A51-37CA1 Slot Graphics

37B97-37E18 Trainer Bio Graphics

37E88-38000 Blank Data

if the set ends at 37B97, why continue on 37679? being that in the next byte is the pointers of the machines  ???????? 37B97 are between slot grafics... what the real pointer? and what is trainer bio graphics?

quote: http://www.datacrystal.org/wiki/Pokemon_Red/Blue:ROM_map

thanks

Offline

#2 1970-01-01 00:33:30

tekcoR
Member
From: Celadon City
Registered: 2010-10-16
Post 16/165

Re: Help with address sprites RBY

Currently, I have no time to look at the rom but I think it's correct

More clearly:
34000-37B97 Pokemon Picture Data (Set 5) -> 37B97-37E18 Trainer Bio Graphics

Set 5 is probably between 34000-37679 followed by "37679-3768F Various Slot Pointer", "37690-3769C Amounts text", etc. until  37B97

Only the Slot Graphics pointers look odd. That could be a typo.

However, you should wait for a second opinion, it's just  my speculation  ;D


Cya

Offline

#3 1970-01-01 00:33:30

Iron Nidow
Member
Registered: 2010-10-16
Post 2/10

Re: Help with address sprites RBY

can really be a typo, I looked better from the backsprite Victreebel (the last pokemon pic of set) and discovered that the real final is 37242, perhaps when the rom map was being made, they believed that the whole bank 0D was only image  as 0C, 0B, 0A...

and I still do not know what's trainer bio grafics...

Offline

Board footer

Powered by FluxBB